/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SUBD_PATCH_H__ #define __SUBD_PATCH_H__ #include "util_boundbox.h" #include "util_types.h" CCL_NAMESPACE_BEGIN class Mesh; /* Base */ class Patch { public: virtual ~Patch() {} virtual void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v) = 0; virtual bool is_triangle() = 0; virtual BoundBox bound() = 0; }; /* Linear Quad Patch */ class LinearQuadPatch : public Patch { public: float3 hull[4]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Linear Triangle Patch */ class LinearTrianglePatch : public Patch { public: float3 hull[3]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return true; } BoundBox bound(); }; /* Bicubic Patch */ class BicubicPatch : public Patch { public: float3 hull[16]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Bicubic Patch with Tangent Fields */ class BicubicTangentPatch : public Patch { public: float3 hull[16]; float3 utan[12]; float3 vtan[12]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Gregory Patches */ class GregoryQuadPatch : public Patch { public: float3 hull[20]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; class GregoryTrianglePatch : public Patch { public: float3 hull[20]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return true; } BoundBox bound(); }; CCL_NAMESPACE_END #endif /* __SUBD_PATCH_H__ */