/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __SUBD_PATCH_H__ #define __SUBD_PATCH_H__ #include "util_boundbox.h" #include "util_types.h" CCL_NAMESPACE_BEGIN class Mesh; /* Base */ class Patch { public: virtual ~Patch() {} virtual void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v) = 0; virtual bool is_triangle() = 0; virtual BoundBox bound() = 0; }; /* Linear Quad Patch */ class LinearQuadPatch : public Patch { public: float3 hull[4]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Linear Triangle Patch */ class LinearTrianglePatch : public Patch { public: float3 hull[3]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return true; } BoundBox bound(); }; /* Bicubic Patch */ class BicubicPatch : public Patch { public: float3 hull[16]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Bicubic Patch with Tangent Fields */ class BicubicTangentPatch : public Patch { public: float3 hull[16]; float3 utan[12]; float3 vtan[12]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; /* Gregory Patches */ class GregoryQuadPatch : public Patch { public: float3 hull[20]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return false; } BoundBox bound(); }; class GregoryTrianglePatch : public Patch { public: float3 hull[20]; void eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v); bool is_triangle() { return true; } BoundBox bound(); }; CCL_NAMESPACE_END #endif /* __SUBD_PATCH_H__ */