/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __SUBD_SPLIT_H__ #define __SUBD_SPLIT_H__ /* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering * Splits up patches and determines edge tessellation factors for dicing. Patch * evaluation at arbitrary points is required for this to work. See the paper * for more details. */ #include "subd/subd_dice.h" #include "util/util_types.h" #include "util/util_vector.h" CCL_NAMESPACE_BEGIN class Mesh; class Patch; #define DSPLIT_NON_UNIFORM -1 class DiagSplit { public: vector subpatches_quad; vector edgefactors_quad; SubdParams params; explicit DiagSplit(const SubdParams& params); float3 to_world(Patch *patch, float2 uv); int T(Patch *patch, float2 Pstart, float2 Pend); void partition_edge(Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t); void dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef); void split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth=0); void split_quad(Patch *patch, QuadDice::SubPatch *subpatch=NULL); }; CCL_NAMESPACE_END #endif /* __SUBD_SPLIT_H__ */