/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SUBD_SPLIT_H__ #define __SUBD_SPLIT_H__ /* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering * Splits up patches and determines edge tessellation factors for dicing. Patch * evaluation at arbitrary points is required for this to work. See the paper * for more details. */ #include "subd_dice.h" #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class Mesh; class Patch; #define DSPLIT_NON_UNIFORM -1 class DiagSplit { public: vector subpatches_quad; vector edgefactors_quad; vector subpatches_triangle; vector edgefactors_triangle; int test_steps; int split_threshold; float dicing_rate; Camera *camera; DiagSplit(); float3 project(Patch *patch, float2 uv); int T(Patch *patch, float2 Pstart, float2 Pend); void partition_edge(Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t); void dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef); void split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth=0); void dispatch(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef); void split(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int depth=0); void split_triangle(Mesh *mesh, Patch *patch, int shader, bool smooth); void split_quad(Mesh *mesh, Patch *patch, int shader, bool smooth); }; CCL_NAMESPACE_END #endif /* __SUBD_SPLIT_H__ */