/* * Copyright 2006, NVIDIA Corporation Ignacio Castano * * Modifications copyright (c) 2011, Blender Foundation. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __SUBD_STENCIL__ #define __SUBD_STENCIL__ #include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class StencilMask { public: StencilMask(); StencilMask(int size); void resize(int size); StencilMask& operator=(float value); void operator+=(const StencilMask& mask); void operator-=(const StencilMask& mask); void operator*=(float scale); void operator/=(float scale); int size() const { return weights.size(); } float operator[](int i) const { return weights[i]; } float& operator[](int i) { return weights[i]; } float sum() const; bool is_normalized() const; void normalize(); private: vector weights; }; CCL_NAMESPACE_END #endif /* __SUBD_STENCIL__ */