/* * Original code in the public domain -- castanyo@yahoo.es * * Modifications copyright (c) 2011, Blender Foundation. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __SUBD_VERTEX_H__ #define __SUBD_VERTEX_H__ #include "subd_edge.h" #include "subd_mesh.h" CCL_NAMESPACE_BEGIN /* Subd Vertex */ class SubdVert { public: int id; float3 co; SubdEdge *edge; SubdVert *next; SubdVert *prev; SubdVert(int id_) { id = id_; edge = NULL; co = make_float3(0.0f, 0.0f, 0.0f); next = this; prev = this; } /* valence */ int valence() { int num = 0; for(EdgeIterator it(edges()); !it.isDone(); it.advance()) num++; return num; } /* edge queries */ bool is_boundary() { return (edge && !edge->face); } /* iterator over edges in counterclockwise order */ class EdgeIterator { public: EdgeIterator(SubdEdge *e) : end(NULL), cur(e) { } virtual void advance() { if(end == NULL) end = cur; cur = cur->pair->next; //cur = cur->prev->pair; } virtual bool isDone() { return end == cur; } virtual SubdEdge *current() { return cur; } private: SubdEdge *end; SubdEdge *cur; }; /* iterator over edges in clockwise order */ class ReverseEdgeIterator { public: ReverseEdgeIterator(SubdEdge *e) : end(NULL), cur(e) { } virtual void advance() { if(end == NULL) end = cur; cur = cur->prev->pair; } virtual bool isDone() { return end == cur; } virtual SubdEdge *current() { return cur; } private: SubdEdge *end; SubdEdge *cur; }; EdgeIterator edges() { return EdgeIterator(edge); } EdgeIterator edges(SubdEdge *edge) { return EdgeIterator(edge); } }; CCL_NAMESPACE_END #endif /* __SUBD_VERTEX_H__ */