/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "testing/testing.h" #include "util/aligned_malloc.h" #define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0) CCL_NAMESPACE_BEGIN TEST(util_aligned_malloc, aligned_malloc_16) { int *mem = (int *)util_aligned_malloc(sizeof(int), 16); CHECK_ALIGNMENT(mem, 16); util_aligned_free(mem); } /* On Apple we currently only support 16 bytes alignment. */ #ifndef __APPLE__ TEST(util_aligned_malloc, aligned_malloc_32) { int *mem = (int *)util_aligned_malloc(sizeof(int), 32); CHECK_ALIGNMENT(mem, 32); util_aligned_free(mem); } #endif /* __APPLE__ */ CCL_NAMESPACE_END