/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "testing/testing.h" #include "util/util_aligned_malloc.h" #define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0) CCL_NAMESPACE_BEGIN TEST(util_aligned_malloc, aligned_malloc_16) { int *mem = (int *)util_aligned_malloc(sizeof(int), 16); CHECK_ALIGNMENT(mem, 16); util_aligned_free(mem); } /* On Apple we currently only support 16 bytes alignment. */ #ifndef __APPLE__ TEST(util_aligned_malloc, aligned_malloc_32) { int *mem = (int *)util_aligned_malloc(sizeof(int), 32); CHECK_ALIGNMENT(mem, 32); util_aligned_free(mem); } #endif /* __APPLE__ */ CCL_NAMESPACE_END