/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "testing/testing.h" #include "util/math.h" #include "util/system.h" #include "util/types.h" CCL_NAMESPACE_BEGIN static bool validate_cpu_capabilities() { #if defined(__KERNEL_AVX2__) return system_cpu_support_avx2(); #elif defined(__KERNEL_AVX__) return system_cpu_support_avx(); #elif defined(__KERNEL_SSE2__) return system_cpu_support_sse2(); #else return false; #endif } #define INIT_FLOAT8_TEST \ if (!validate_cpu_capabilities()) \ return; \ \ const vfloat8 float8_a = make_vfloat8(0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f); \ const vfloat8 float8_b = make_vfloat8(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f); \ const vfloat8 float8_c = make_vfloat8(1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f); #define compare_vector_scalar(a, b) \ for (size_t index = 0; index < 8; index++) \ EXPECT_FLOAT_EQ(a[index], b); #define compare_vector_vector(a, b) \ for (size_t index = 0; index < 8; index++) \ EXPECT_FLOAT_EQ(a[index], b[index]); #define compare_vector_vector_near(a, b, abserror) \ for (size_t index = 0; index < 8; index++) \ EXPECT_NEAR(a[index], b[index], abserror); #define basic_test_vv(a, b, op) \ INIT_FLOAT8_TEST \ vfloat8 c = a op b; \ for (size_t i = 0; i < 8; i++) \ EXPECT_FLOAT_EQ(c[i], a[i] op b[i]); /* vector op float tests */ #define basic_test_vf(a, b, op) \ INIT_FLOAT8_TEST \ vfloat8 c = a op b; \ for (size_t i = 0; i < 8; i++) \ EXPECT_FLOAT_EQ(c[i], a[i] op b); static const float float_b = 1.5f; TEST(TEST_CATEGORY_NAME, float8_add_vv){basic_test_vv(float8_a, float8_b, +)} TEST(TEST_CATEGORY_NAME, float8_sub_vv){ basic_test_vv(float8_a, float8_b, -)} TEST(TEST_CATEGORY_NAME, float8_mul_vv){ basic_test_vv(float8_a, float8_b, *)} TEST(TEST_CATEGORY_NAME, float8_div_vv){ basic_test_vv(float8_a, float8_b, /)} TEST(TEST_CATEGORY_NAME, float8_add_vf){ basic_test_vf(float8_a, float_b, +)} TEST(TEST_CATEGORY_NAME, float8_sub_vf){ basic_test_vf(float8_a, float_b, -)} TEST(TEST_CATEGORY_NAME, float8_mul_vf){ basic_test_vf(float8_a, float_b, *)} TEST(TEST_CATEGORY_NAME, float8_div_vf){basic_test_vf(float8_a, float_b, /)} TEST(TEST_CATEGORY_NAME, float8_ctor) { INIT_FLOAT8_TEST compare_vector_scalar(make_vfloat8(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f), static_cast(index)); compare_vector_scalar(make_vfloat8(1.0f), 1.0f); } TEST(TEST_CATEGORY_NAME, float8_sqrt) { INIT_FLOAT8_TEST compare_vector_vector(sqrt(make_vfloat8(1.0f, 4.0f, 9.0f, 16.0f, 25.0f, 36.0f, 49.0f, 64.0f)), make_vfloat8(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f)); } TEST(TEST_CATEGORY_NAME, float8_min_max) { INIT_FLOAT8_TEST compare_vector_vector(min(float8_a, float8_b), float8_a); compare_vector_vector(max(float8_a, float8_b), float8_b); } TEST(TEST_CATEGORY_NAME, float8_shuffle) { INIT_FLOAT8_TEST vfloat8 res0 = shuffle<0, 1, 2, 3, 1, 3, 2, 0>(float8_a); compare_vector_vector(res0, make_vfloat8(0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.7f, 0.5f)); vfloat8 res1 = shuffle<3>(float8_a); compare_vector_vector(res1, make_vfloat8(0.4f, 0.4f, 0.4f, 0.4f, 0.8f, 0.8f, 0.8f, 0.8f)); vfloat8 res2 = shuffle<3, 2, 1, 0>(float8_a, float8_b); compare_vector_vector(res2, make_vfloat8(0.4f, 0.3f, 2.0f, 1.0f, 0.8f, 0.7f, 6.0f, 5.0f)); } CCL_NAMESPACE_END