set(INC .. ../../glew-mx ) set(INC_SYS ${GLEW_INCLUDE_DIR} ) set(SRC util_aligned_malloc.cpp util_debug.cpp util_ies.cpp util_logging.cpp util_math_cdf.cpp util_md5.cpp util_murmurhash.cpp util_path.cpp util_profiling.cpp util_string.cpp util_simd.cpp util_system.cpp util_task.cpp util_thread.cpp util_time.cpp util_transform.cpp util_windows.cpp ) set(LIB ${TBB_LIBRARIES} ) if(WITH_CYCLES_STANDALONE) if(WITH_CYCLES_STANDALONE_GUI) list(APPEND SRC util_view.cpp ) endif() endif() if(CYCLES_STANDALONE_REPOSITORY) list(APPEND INC_SYS ../../third_party/numaapi/include ) else() list(APPEND INC_SYS ../../numaapi/include ) endif() set(SRC_HEADERS util_algorithm.h util_aligned_malloc.h util_args.h util_array.h util_atomic.h util_boundbox.h util_debug.h util_defines.h util_deque.h util_disjoint_set.h util_guarded_allocator.cpp util_foreach.h util_function.h util_guarded_allocator.h util_half.h util_hash.h util_ies.h util_image.h util_image_impl.h util_list.h util_logging.h util_map.h util_math.h util_math_cdf.h util_math_fast.h util_math_intersect.h util_math_float2.h util_math_float3.h util_math_float4.h util_math_int2.h util_math_int3.h util_math_int4.h util_math_matrix.h util_md5.h util_murmurhash.h util_openimagedenoise.h util_opengl.h util_optimization.h util_param.h util_path.h util_profiling.h util_progress.h util_projection.h util_queue.h util_rect.h util_set.h util_simd.h util_sky_model.cpp util_sky_model.h util_sky_model_data.h util_sky_nishita.cpp util_avxf.h util_avxb.h util_semaphore.h util_sseb.h util_ssef.h util_ssei.h util_stack_allocator.h util_static_assert.h util_stats.h util_string.h util_system.h util_task.h util_tbb.h util_texture.h util_thread.h util_time.h util_transform.h util_types.h util_types_float2.h util_types_float2_impl.h util_types_float3.h util_types_float3_impl.h util_types_float4.h util_types_float4_impl.h util_types_float8.h util_types_float8_impl.h util_types_int2.h util_types_int2_impl.h util_types_int3.h util_types_int3_impl.h util_types_int4.h util_types_int4_impl.h util_types_uchar2.h util_types_uchar2_impl.h util_types_uchar3.h util_types_uchar3_impl.h util_types_uchar4.h util_types_uchar4_impl.h util_types_uint2.h util_types_uint2_impl.h util_types_uint3.h util_types_uint3_impl.h util_types_uint4.h util_types_uint4_impl.h util_types_ushort4.h util_types_vector3.h util_types_vector3_impl.h util_unique_ptr.h util_vector.h util_version.h util_view.h util_windows.h util_xml.h ) include_directories(${INC}) include_directories(SYSTEM ${INC_SYS}) add_definitions(${GL_DEFINITIONS}) cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})