/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_ALIGNED_MALLOC_H__ #define __UTIL_ALIGNED_MALLOC_H__ #include "util/types.h" CCL_NAMESPACE_BEGIN /* Minimum alignment needed by all CPU native data types (SSE, AVX). */ #define MIN_ALIGNMENT_CPU_DATA_TYPES 16 /* Allocate block of size bytes at least aligned to a given value. */ void *util_aligned_malloc(size_t size, int alignment); /* Free memory allocated by util_aligned_malloc. */ void util_aligned_free(void *ptr); /* Aligned new operator. */ template T *util_aligned_new(Args... args) { void *mem = util_aligned_malloc(sizeof(T), alignof(T)); return new (mem) T(args...); } template void util_aligned_delete(T *t) { if (t) { t->~T(); util_aligned_free(t); } } CCL_NAMESPACE_END #endif /* __UTIL_ALIGNED_MALLOC_H__ */