/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2013 Intel Corporation * Copyright 2011-2022 Blender Foundation */ #ifndef __UTIL_MATH_INT8_H__ #define __UTIL_MATH_INT8_H__ #ifndef __UTIL_MATH_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ ccl_device_inline vint8 operator+(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_add_epi32(a.m256, b.m256)); # else return make_vint8( a.a + b.a, a.b + b.b, a.c + b.c, a.d + b.d, a.e + b.e, a.f + b.f, a.g + b.g, a.h + b.h); # endif } ccl_device_inline vint8 operator+=(vint8 &a, const vint8 b) { return a = a + b; } ccl_device_inline vint8 operator-(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_sub_epi32(a.m256, b.m256)); # else return make_vint8( a.a - b.a, a.b - b.b, a.c - b.c, a.d - b.d, a.e - b.e, a.f - b.f, a.g - b.g, a.h - b.h); # endif } ccl_device_inline vint8 operator-=(vint8 &a, const vint8 b) { return a = a - b; } ccl_device_inline vint8 operator>>(const vint8 a, int i) { # ifdef __KERNEL_AVX__ return vint8(_mm256_srai_epi32(a.m256, i)); # else return make_vint8( a.a >> i, a.b >> i, a.c >> i, a.d >> i, a.e >> i, a.f >> i, a.g >> i, a.h >> i); # endif } ccl_device_inline vint8 operator<<(const vint8 a, int i) { # ifdef __KERNEL_AVX__ return vint8(_mm256_slli_epi32(a.m256, i)); # else return make_vint8( a.a << i, a.b << i, a.c << i, a.d << i, a.e << i, a.f << i, a.g << i, a.h << i); # endif } ccl_device_inline vint8 operator<(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_cmpgt_epi32(b.m256, a.m256)); # else return make_vint8( a.a < b.a, a.b < b.b, a.c < b.c, a.d < b.d, a.e < b.e, a.f < b.f, a.g < b.g, a.h < b.h); # endif } ccl_device_inline vint8 operator<(const vint8 a, const int b) { return a < make_vint8(b); } ccl_device_inline vint8 operator==(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_cmpeq_epi32(a.m256, b.m256)); # else return make_vint8(a.a == b.a, a.b == b.b, a.c == b.c, a.d == b.d, a.e == b.e, a.f == b.f, a.g == b.g, a.h == b.h); # endif } ccl_device_inline vint8 operator==(const vint8 a, const int b) { return a == make_vint8(b); } ccl_device_inline vint8 operator>=(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8( _mm256_xor_si256(_mm256_set1_epi32(0xffffffff), _mm256_cmpgt_epi32(b.m256, a.m256))); # else return make_vint8(a.a >= b.a, a.b >= b.b, a.c >= b.c, a.d >= b.d, a.e >= b.e, a.f >= b.f, a.g >= b.g, a.h >= b.h); # endif } ccl_device_inline vint8 operator>=(const vint8 a, const int b) { return a >= make_vint8(b); } ccl_device_inline vint8 operator&(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_and_si256(a.m256, b.m256)); # else return make_vint8( a.a & b.a, a.b & b.b, a.c & b.c, a.d & b.d, a.e & b.e, a.f & b.f, a.g & b.g, a.h & b.h); # endif } ccl_device_inline vint8 operator|(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_or_si256(a.m256, b.m256)); # else return make_vint8( a.a | b.a, a.b | b.b, a.c | b.c, a.d | b.d, a.e | b.e, a.f | b.f, a.g | b.g, a.h | b.h); # endif } ccl_device_inline vint8 operator^(const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_xor_si256(a.m256, b.m256)); # else return make_vint8( a.a ^ b.a, a.b ^ b.b, a.c ^ b.c, a.d ^ b.d, a.e ^ b.e, a.f ^ b.f, a.g ^ b.g, a.h ^ b.h); # endif } ccl_device_inline vint8 operator&(const int32_t a, const vint8 b) { return make_vint8(a) & b; } ccl_device_inline vint8 operator&(const vint8 a, const int32_t b) { return a & make_vint8(b); } ccl_device_inline vint8 operator|(const int32_t a, const vint8 b) { return make_vint8(a) | b; } ccl_device_inline vint8 operator|(const vint8 a, const int32_t b) { return a | make_vint8(b); } ccl_device_inline vint8 operator^(const int32_t a, const vint8 b) { return make_vint8(a) ^ b; } ccl_device_inline vint8 operator^(const vint8 a, const int32_t b) { return a ^ make_vint8(b); } ccl_device_inline vint8 &operator&=(vint8 &a, const vint8 b) { return a = a & b; } ccl_device_inline vint8 &operator&=(vint8 &a, const int32_t b) { return a = a & b; } ccl_device_inline vint8 &operator|=(vint8 &a, const vint8 b) { return a = a | b; } ccl_device_inline vint8 &operator|=(vint8 &a, const int32_t b) { return a = a | b; } ccl_device_inline vint8 &operator^=(vint8 &a, const vint8 b) { return a = a ^ b; } ccl_device_inline vint8 &operator^=(vint8 &a, const int32_t b) { return a = a ^ b; } ccl_device_inline vint8 &operator<<=(vint8 &a, const int32_t b) { return a = a << b; } ccl_device_inline vint8 &operator>>=(vint8 &a, const int32_t b) { return a = a >> b; } # ifdef __KERNEL_AVX__ ccl_device_forceinline const vint8 srl(const vint8 a, const int32_t b) { return vint8(_mm256_srli_epi32(a.m256, b)); } # endif ccl_device_inline vint8 min(vint8 a, vint8 b) { # if defined(__KERNEL_AVX__) && defined(__KERNEL_AVX41__) return vint8(_mm256_min_epi32(a.m256, b.m256)); # else return make_vint8(min(a.a, b.a), min(a.b, b.b), min(a.c, b.c), min(a.d, b.d), min(a.e, b.e), min(a.f, b.f), min(a.g, b.g), min(a.h, b.h)); # endif } ccl_device_inline vint8 max(vint8 a, vint8 b) { # if defined(__KERNEL_AVX__) && defined(__KERNEL_AVX41__) return vint8(_mm256_max_epi32(a.m256, b.m256)); # else return make_vint8(max(a.a, b.a), max(a.b, b.b), max(a.c, b.c), max(a.d, b.d), max(a.e, b.e), max(a.f, b.f), max(a.g, b.g), max(a.h, b.h)); # endif } ccl_device_inline vint8 clamp(const vint8 a, const vint8 mn, const vint8 mx) { return min(max(a, mn), mx); } ccl_device_inline vint8 select(const vint8 mask, const vint8 a, const vint8 b) { # ifdef __KERNEL_AVX__ return vint8(_mm256_castps_si256(_mm256_blendv_ps( _mm256_castsi256_ps(b), _mm256_castsi256_ps(a), _mm256_castsi256_ps(mask)))); # else return make_vint8((mask.a) ? a.a : b.a, (mask.b) ? a.b : b.b, (mask.c) ? a.c : b.c, (mask.d) ? a.d : b.d, (mask.e) ? a.e : b.e, (mask.f) ? a.f : b.f, (mask.g) ? a.g : b.g, (mask.h) ? a.h : b.h); # endif } ccl_device_inline vint8 load_vint8(const int *v) { # ifdef __KERNEL_AVX__ return vint8(_mm256_loadu_si256((__m256i *)v)); # else return make_vint8(v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); # endif } #endif /* __KERNEL_GPU__ */ ccl_device_inline vfloat8 cast(const vint8 a) { #ifdef __KERNEL_AVX__ return vfloat8(_mm256_castsi256_ps(a)); #else return make_vfloat8(__int_as_float(a.a), __int_as_float(a.b), __int_as_float(a.c), __int_as_float(a.d), __int_as_float(a.e), __int_as_float(a.f), __int_as_float(a.g), __int_as_float(a.h)); #endif } #ifdef __KERNEL_AVX__ template ccl_device_forceinline const vint8 shuffle(const vint8 a) { return vint8( _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(a), _MM_SHUFFLE(i, i, i, i)))); } template ccl_device_forceinline const vint8 shuffle(const vint8 a) { return vint8(_mm256_permute2f128_si256(a, a, (i1 << 4) | (i0 << 0))); } template ccl_device_forceinline const vint8 shuffle(const vint8 a, const vint8 b) { return vint8(_mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0))); } template ccl_device_forceinline const vint8 shuffle(const vint8 a) { return vint8( _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(a), _MM_SHUFFLE(i3, i2, i1, i0)))); } template ccl_device_forceinline const vint8 shuffle(const vint8 a, const vint8 b) { return vint8(_mm256_castps_si256(_mm256_shuffle_ps( _mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)))); } template<> __forceinline const vint8 shuffle<0, 0, 2, 2>(const vint8 b) { return vint8(_mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(b)))); } template<> __forceinline const vint8 shuffle<1, 1, 3, 3>(const vint8 b) { return vint8(_mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(b)))); } template<> __forceinline const vint8 shuffle<0, 1, 0, 1>(const vint8 b) { return vint8(_mm256_castps_si256( _mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(b)))))); } #endif CCL_NAMESPACE_END #endif /* __UTIL_MATH_INT8_H__ */