/* SPDX-License-Identifier: Apache-2.0 * Copyright 2018-2022 Blender Foundation */ /* This is taken from alShaders/Cryptomatte/MurmurHash3.h: * * MurmurHash3 was written by Austin Appleby, and is placed in the public * domain. The author hereby disclaims copyright to this source code. */ #include #include #include "util/math.h" #include "util/murmurhash.h" #if defined(_MSC_VER) # define ROTL32(x, y) _rotl(x, y) # define ROTL64(x, y) _rotl64(x, y) # define BIG_CONSTANT(x) (x) #else ccl_device_inline uint32_t rotl32(uint32_t x, int8_t r) { return (x << r) | (x >> (32 - r)); } # define ROTL32(x, y) rotl32(x, y) # define BIG_CONSTANT(x) (x##LLU) #endif CCL_NAMESPACE_BEGIN /* Block read - if your platform needs to do endian-swapping or can only * handle aligned reads, do the conversion here. */ ccl_device_inline uint32_t mm_hash_getblock32(const uint32_t *p, int i) { return p[i]; } /* Finalization mix - force all bits of a hash block to avalanche */ ccl_device_inline uint32_t mm_hash_fmix32(uint32_t h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } uint32_t util_murmur_hash3(const void *key, int len, uint32_t seed) { const uint8_t *data = (const uint8_t *)key; const int nblocks = len / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4); for (int i = -nblocks; i; i++) { uint32_t k1 = mm_hash_getblock32(blocks, i); k1 *= c1; k1 = ROTL32(k1, 15); k1 *= c2; h1 ^= k1; h1 = ROTL32(h1, 13); h1 = h1 * 5 + 0xe6546b64; } const uint8_t *tail = (const uint8_t *)(data + nblocks * 4); uint32_t k1 = 0; switch (len & 3) { case 3: k1 ^= tail[2] << 16; ATTR_FALLTHROUGH; case 2: k1 ^= tail[1] << 8; ATTR_FALLTHROUGH; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ROTL32(k1, 15); k1 *= c2; h1 ^= k1; } h1 ^= len; h1 = mm_hash_fmix32(h1); return h1; } /* This is taken from the cryptomatte specification 1.0 */ float util_hash_to_float(uint32_t hash) { uint32_t mantissa = hash & ((1 << 23) - 1); uint32_t exponent = (hash >> 23) & ((1 << 8) - 1); exponent = max(exponent, (uint32_t)1); exponent = min(exponent, (uint32_t)254); exponent = exponent << 23; uint32_t sign = (hash >> 31); sign = sign << 31; uint32_t float_bits = sign | exponent | mantissa; float f; memcpy(&f, &float_bits, sizeof(uint32_t)); return f; } CCL_NAMESPACE_END