/* * Copyright 2011-2020 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_OPENVDB_H__ #define __UTIL_OPENVDB_H__ #ifdef WITH_OPENVDB # include namespace openvdb { using Vec4fTree = tree::Tree4::Type; using Vec4fGrid = Grid; /* Apply operation to known grid types. */ template bool grid_type_operation(const openvdb::GridBase::ConstPtr &grid, OpType &&op) { if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else if (grid->isType()) { return op.template operator()(grid); } else { return false; } } }; // namespace openvdb #endif #endif /* __UTIL_OPENVDB_H__ */