/* SPDX-License-Identifier: Apache-2.0 * Copyright 2017-2022 Blender Foundation */ #ifndef __UTIL_RECT_H__ #define __UTIL_RECT_H__ #include "util/types.h" CCL_NAMESPACE_BEGIN /* Rectangles are represented as a int4 containing the coordinates of the lower-left and * upper-right corners in the order (x0, y0, x1, y1). */ ccl_device_inline int4 rect_from_shape(int x0, int y0, int w, int h) { return make_int4(x0, y0, x0 + w, y0 + h); } ccl_device_inline int4 rect_expand(int4 rect, int d) { return make_int4(rect.x - d, rect.y - d, rect.z + d, rect.w + d); } /* Returns the intersection of two rects. */ ccl_device_inline int4 rect_clip(int4 a, int4 b) { return make_int4(max(a.x, b.x), max(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); } ccl_device_inline bool rect_is_valid(int4 rect) { return (rect.z > rect.x) && (rect.w > rect.y); } /* Returns the local row-major index of the pixel inside the rect. */ ccl_device_inline int coord_to_local_index(int4 rect, int x, int y) { int w = rect.z - rect.x; return (y - rect.y) * w + (x - rect.x); } /* Finds the coordinates of a pixel given by its row-major index in the rect, * and returns whether the pixel is inside it. */ ccl_device_inline bool local_index_to_coord(int4 rect, int idx, ccl_private int *x, ccl_private int *y) { int w = rect.z - rect.x; *x = (idx % w) + rect.x; *y = (idx / w) + rect.y; return (*y < rect.w); } ccl_device_inline int rect_size(int4 rect) { return (rect.z - rect.x) * (rect.w - rect.y); } CCL_NAMESPACE_END #endif /* __UTIL_RECT_H__ */