/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "util/thread.h" #include "util/system.h" #include "util/windows.h" CCL_NAMESPACE_BEGIN thread::thread(function run_cb, int node) : run_cb_(run_cb), joined_(false), node_(node) { #ifdef __APPLE__ /* Set the stack size to 2MB to match Linux. The default 512KB on macOS is * too small for Embree, and consistent stack size also makes things more * predictable in general. */ pthread_attr_t attribute; pthread_attr_init(&attribute); pthread_attr_setstacksize(&attribute, 1024 * 1024 * 2); pthread_create(&pthread_id, &attribute, run, (void *)this); #else std_thread = std::thread(&thread::run, this); #endif } thread::~thread() { if (!joined_) { join(); } } void *thread::run(void *arg) { thread *self = (thread *)(arg); if (self->node_ != -1) { system_cpu_run_thread_on_node(self->node_); } self->run_cb_(); return NULL; } bool thread::join() { joined_ = true; #ifdef __APPLE__ return pthread_join(pthread_id, NULL) == 0; #else try { std_thread.join(); return true; } catch (const std::system_error &) { return false; } #endif } CCL_NAMESPACE_END