/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "util/thread.h" #include "util/system.h" #include "util/windows.h" CCL_NAMESPACE_BEGIN thread::thread(function run_cb) : run_cb_(run_cb), joined_(false) { #ifdef __APPLE__ /* Set the stack size to 2MB to match Linux. The default 512KB on macOS is * too small for Embree, and consistent stack size also makes things more * predictable in general. */ pthread_attr_t attribute; pthread_attr_init(&attribute); pthread_attr_setstacksize(&attribute, 1024 * 1024 * 2); pthread_create(&pthread_id, &attribute, run, (void *)this); #else std_thread = std::thread(&thread::run, this); #endif } thread::~thread() { if (!joined_) { join(); } } void *thread::run(void *arg) { thread *self = (thread *)(arg); self->run_cb_(); return NULL; } bool thread::join() { joined_ = true; #ifdef __APPLE__ return pthread_join(pthread_id, NULL) == 0; #else try { std_thread.join(); return true; } catch (const std::system_error &) { return false; } #endif } CCL_NAMESPACE_END