/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_NATIVE_VECTOR_TYPES__ # ifndef __KERNEL_GPU__ __forceinline float float2::operator[](int i) const { util_assert(i >= 0); util_assert(i < 2); return *(&x + i); } __forceinline float &float2::operator[](int i) { util_assert(i >= 0); util_assert(i < 2); return *(&x + i); } # endif ccl_device_inline float2 make_float2(float x, float y) { float2 a = {x, y}; return a; } ccl_device_inline void print_float2(const char *label, const float2 &a) { printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y); } #endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */ CCL_NAMESPACE_END