/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_NATIVE_VECTOR_TYPES__ # ifdef __KERNEL_SSE__ __forceinline float3::float3() { } __forceinline float3::float3(const float3 &a) : m128(a.m128) { } __forceinline float3::float3(const __m128 &a) : m128(a) { } __forceinline float3::operator const __m128 &() const { return m128; } __forceinline float3::operator __m128 &() { return m128; } __forceinline float3 &float3::operator=(const float3 &a) { m128 = a.m128; return *this; } # endif /* __KERNEL_SSE__ */ # ifndef __KERNEL_GPU__ __forceinline float float3::operator[](int i) const { util_assert(i >= 0); util_assert(i < 3); return *(&x + i); } __forceinline float &float3::operator[](int i) { util_assert(i >= 0); util_assert(i < 3); return *(&x + i); } # endif ccl_device_inline float3 make_float3(float f) { # ifdef __KERNEL_GPU__ float3 a = {f, f, f}; # else # ifdef __KERNEL_SSE__ float3 a(_mm_set1_ps(f)); # else float3 a = {f, f, f, f}; # endif # endif return a; } ccl_device_inline float3 make_float3(float x, float y, float z) { # ifdef __KERNEL_GPU__ float3 a = {x, y, z}; # else # ifdef __KERNEL_SSE__ float3 a(_mm_set_ps(0.0f, z, y, x)); # else float3 a = {x, y, z, 0.0f}; # endif # endif return a; } ccl_device_inline void print_float3(const char *label, const float3 &a) { printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z); } #endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */ CCL_NAMESPACE_END