/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_NATIVE_VECTOR_TYPES__ # ifdef __KERNEL_SSE__ __forceinline float3::float3() { } __forceinline float3::float3(const float3 &a) : m128(a.m128) { } __forceinline float3::float3(const __m128 &a) : m128(a) { } __forceinline float3::operator const __m128 &() const { return m128; } __forceinline float3::operator __m128 &() { return m128; } __forceinline float3 &float3::operator=(const float3 &a) { m128 = a.m128; return *this; } # endif /* __KERNEL_SSE__ */ # ifndef __KERNEL_GPU__ __forceinline float float3::operator[](int i) const { util_assert(i >= 0); util_assert(i < 3); return *(&x + i); } __forceinline float &float3::operator[](int i) { util_assert(i >= 0); util_assert(i < 3); return *(&x + i); } # endif ccl_device_inline float3 make_float3(float x, float y, float z) { # if defined(__KERNEL_GPU__) return {x, y, z}; # elif defined(__KERNEL_SSE__) return float3(_mm_set_ps(0.0f, z, y, x)); # else return {x, y, z, 0.0f}; # endif } #endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */ ccl_device_inline float3 make_float3(float f) { #if defined(__KERNEL_GPU__) return make_float3(f, f, f); #elif defined(__KERNEL_SSE__) return float3(_mm_set1_ps(f)); #else return {f, f, f, f}; #endif } ccl_device_inline void print_float3(ccl_private const char *label, const float3 a) { #ifdef __KERNEL_PRINTF__ printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z); #endif } CCL_NAMESPACE_END