/* SPDX-License-Identifier: BSD-3-Clause * Original code Copyright 2017, Intel Corporation * Modifications Copyright 2018-2022 Blender Foundation. */ #pragma once #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN /* float8 is a reserved type in Metal that has not been implemented. For * that reason this is named float8_t and not using native vector types. */ #ifdef __KERNEL_GPU__ struct float8_t #else struct ccl_try_align(32) float8_t #endif { #ifdef __KERNEL_AVX2__ union { __m256 m256; struct { float a, b, c, d, e, f, g, h; }; }; __forceinline float8_t(); __forceinline float8_t(const float8_t &a); __forceinline explicit float8_t(const __m256 &a); __forceinline operator const __m256 &() const; __forceinline operator __m256 &(); __forceinline float8_t &operator=(const float8_t &a); #else /* __KERNEL_AVX2__ */ float a, b, c, d, e, f, g, h; #endif /* __KERNEL_AVX2__ */ #ifndef __KERNEL_GPU__ __forceinline float operator[](int i) const; __forceinline float &operator[](int i); #endif }; ccl_device_inline float8_t make_float8_t(float f); ccl_device_inline float8_t make_float8_t(float a, float b, float c, float d, float e, float f, float g, float h); CCL_NAMESPACE_END