/* SPDX-License-Identifier: BSD-3-Clause * Original code Copyright 2017, Intel Corporation * Modifications Copyright 2018-2022 Blender Foundation. */ #pragma once #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN /* float8 is a reserved type in Metal that has not been implemented. For * that reason this is named vfloat8 and not using native vector types. */ #ifdef __KERNEL_GPU__ struct vfloat8 #else struct ccl_try_align(32) vfloat8 #endif { #ifdef __KERNEL_AVX__ union { __m256 m256; struct { float a, b, c, d, e, f, g, h; }; }; __forceinline vfloat8(); __forceinline vfloat8(const vfloat8 &a); __forceinline explicit vfloat8(const __m256 &a); __forceinline operator const __m256 &() const; __forceinline operator __m256 &(); __forceinline vfloat8 &operator=(const vfloat8 &a); #else /* __KERNEL_AVX__ */ float a, b, c, d, e, f, g, h; #endif /* __KERNEL_AVX__ */ #ifndef __KERNEL_GPU__ __forceinline float operator[](int i) const; __forceinline float &operator[](int i); #endif }; ccl_device_inline vfloat8 make_vfloat8(float f); ccl_device_inline vfloat8 make_vfloat8(float a, float b, float c, float d, float e, float f, float g, float h); ccl_device_inline vfloat8 make_vfloat8(const float4 a, const float4 b); ccl_device_inline void print_vfloat8(ccl_private const char *label, const vfloat8 a); CCL_NAMESPACE_END