/* SPDX-License-Identifier: BSD-3-Clause * Original code Copyright 2017, Intel Corporation * Modifications Copyright 2018-2022 Blender Foundation. */ #ifndef __UTIL_TYPES_FLOAT8_H__ #define __UTIL_TYPES_FLOAT8_H__ #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util/types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ struct ccl_try_align(32) float8 { # ifdef __KERNEL_AVX2__ union { __m256 m256; struct { float a, b, c, d, e, f, g, h; }; }; __forceinline float8(); __forceinline float8(const float8 &a); __forceinline explicit float8(const __m256 &a); __forceinline operator const __m256 &() const; __forceinline operator __m256 &(); __forceinline float8 &operator=(const float8 &a); # else /* __KERNEL_AVX2__ */ float a, b, c, d, e, f, g, h; # endif /* __KERNEL_AVX2__ */ __forceinline float operator[](int i) const; __forceinline float &operator[](int i); }; ccl_device_inline float8 make_float8(float f); ccl_device_inline float8 make_float8(float a, float b, float c, float d, float e, float f, float g, float h); #endif /* __KERNEL_GPU__ */ CCL_NAMESPACE_END #endif /* __UTIL_TYPES_FLOAT8_H__ */