/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __UTIL_CACHE_H__ #define __UTIL_CACHE_H__ /* Disk Cache based on Hashing * * To be used to cache expensive computations. The hash key is created from an * arbitrary number of bytes, by hashing the bytes using MD5, which then gives * the file name containing the data. This data then is read from the file * again into the appropriate data structures. * * This way we do not need to accurately track changes, compare dates and * invalidate cache entries, at the cost of exta computation. If everything * is stored in a global cache, computations can perhaps even be shared between * different scenes where it may be hard to detect duplicate work. */ #include "util_set.h" #include "util_string.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN class CacheBuffer { public: const void *data; size_t size; CacheBuffer(const void *data_, size_t size_) { data = data_; size = size_; } }; class CacheData { public: vector buffers; string name; string filename; bool have_filename; FILE *f; CacheData(const string& name = ""); ~CacheData(); const string& get_filename(); template void add(const vector& data) { CacheBuffer buffer(data.size()? &data[0]: NULL, data.size()*sizeof(T)); buffers.push_back(buffer); } template void add(const array& data) { CacheBuffer buffer(data.size()? &data[0]: NULL, data.size()*sizeof(T)); buffers.push_back(buffer); } void add(const void *data, size_t size) { if(size) { CacheBuffer buffer(data, size); buffers.push_back(buffer); } } void add(const int& data) { CacheBuffer buffer(&data, sizeof(int)); buffers.push_back(buffer); } void add(const float& data) { CacheBuffer buffer(&data, sizeof(float)); buffers.push_back(buffer); } void add(const size_t& data) { CacheBuffer buffer(&data, sizeof(size_t)); buffers.push_back(buffer); } template void read(array& data) { size_t size; if(!fread(&size, sizeof(size), 1, f)) { fprintf(stderr, "Failed to read vector size from cache.\n"); return; } if(!size) return; data.resize(size/sizeof(T)); if(!fread(&data[0], size, 1, f)) { fprintf(stderr, "Failed to read vector data from cache (%lu).\n", (unsigned long)size); return; } } void read(int& data) { size_t size; if(!fread(&size, sizeof(size), 1, f)) fprintf(stderr, "Failed to read int size from cache.\n"); if(!fread(&data, sizeof(data), 1, f)) fprintf(stderr, "Failed to read int from cache.\n"); } void read(float& data) { size_t size; if(!fread(&size, sizeof(size), 1, f)) fprintf(stderr, "Failed to read float size from cache.\n"); if(!fread(&data, sizeof(data), 1, f)) fprintf(stderr, "Failed to read float from cache.\n"); } void read(size_t& data) { size_t size; if(!fread(&size, sizeof(size), 1, f)) fprintf(stderr, "Failed to read size_t size from cache.\n"); if(!fread(&data, sizeof(data), 1, f)) fprintf(stderr, "Failed to read size_t from cache.\n"); } }; class Cache { public: static Cache global; void insert(CacheData& key, CacheData& value); bool lookup(CacheData& key, CacheData& value); void clear_except(const string& name, const set& except); protected: string data_filename(CacheData& key); }; CCL_NAMESPACE_END #endif /* __UTIL_CACHE_H__ */