/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __UTIL_COLOR_H__ #define __UTIL_COLOR_H__ #include "util_math.h" #include "util_types.h" CCL_NAMESPACE_BEGIN ccl_device float color_srgb_to_scene_linear(float c) { if(c < 0.04045f) return (c < 0.0f)? 0.0f: c * (1.0f/12.92f); else return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f); } ccl_device float color_scene_linear_to_srgb(float c) { if(c < 0.0031308f) return (c < 0.0f)? 0.0f: c * 12.92f; else return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; } ccl_device float3 rgb_to_hsv(float3 rgb) { float cmax, cmin, h, s, v, cdelta; float3 c; cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z)); cmin = min(rgb.x, min(rgb.y, rgb.z)); cdelta = cmax - cmin; v = cmax; if(cmax != 0.0f) { s = cdelta/cmax; } else { s = 0.0f; h = 0.0f; } if(s == 0.0f) { h = 0.0f; } else { float3 cmax3 = make_float3(cmax, cmax, cmax); c = (cmax3 - rgb)/cdelta; if(rgb.x == cmax) h = c.z - c.y; else if(rgb.y == cmax) h = 2.0f + c.x - c.z; else h = 4.0f + c.y - c.x; h /= 6.0f; if(h < 0.0f) h += 1.0f; } return make_float3(h, s, v); } ccl_device float3 hsv_to_rgb(float3 hsv) { float i, f, p, q, t, h, s, v; float3 rgb; h = hsv.x; s = hsv.y; v = hsv.z; if(s == 0.0f) { rgb = make_float3(v, v, v); } else { if(h == 1.0f) h = 0.0f; h *= 6.0f; i = floorf(h); f = h - i; rgb = make_float3(f, f, f); p = v*(1.0f-s); q = v*(1.0f-(s*f)); t = v*(1.0f-(s*(1.0f-f))); if(i == 0.0f) rgb = make_float3(v, t, p); else if(i == 1.0f) rgb = make_float3(q, v, p); else if(i == 2.0f) rgb = make_float3(p, v, t); else if(i == 3.0f) rgb = make_float3(p, q, v); else if(i == 4.0f) rgb = make_float3(t, p, v); else rgb = make_float3(v, p, q); } return rgb; } ccl_device float3 xyY_to_xyz(float x, float y, float Y) { float X, Z; if(y != 0.0f) X = (x / y) * Y; else X = 0.0f; if(y != 0.0f && Y != 0.0f) Z = (1.0f - x - y) / y * Y; else Z = 0.0f; return make_float3(X, Y, Z); } ccl_device float3 xyz_to_rgb(float x, float y, float z) { return make_float3(3.240479f * x + -1.537150f * y + -0.498535f * z, -0.969256f * x + 1.875991f * y + 0.041556f * z, 0.055648f * x + -0.204043f * y + 1.057311f * z); } #ifndef __KERNEL_OPENCL__ ccl_device float3 color_srgb_to_scene_linear(float3 c) { return make_float3( color_srgb_to_scene_linear(c.x), color_srgb_to_scene_linear(c.y), color_srgb_to_scene_linear(c.z)); } ccl_device float3 color_scene_linear_to_srgb(float3 c) { return make_float3( color_scene_linear_to_srgb(c.x), color_scene_linear_to_srgb(c.y), color_scene_linear_to_srgb(c.z)); } #endif ccl_device float linear_rgb_to_gray(float3 c) { return c.x*0.2126f + c.y*0.7152f + c.z*0.0722f; } CCL_NAMESPACE_END #endif /* __UTIL_COLOR_H__ */