/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __UTIL_COLOR_H__ #define __UTIL_COLOR_H__ #include "util_math.h" #include "util_types.h" CCL_NAMESPACE_BEGIN __device float color_srgb_to_scene_linear(float c) { if(c < 0.04045f) return (c < 0.0f)? 0.0f: c * (1.0f/12.92f); else return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f); } __device float color_scene_linear_to_srgb(float c) { if(c < 0.0031308f) return (c < 0.0f)? 0.0f: c * 12.92f; else return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; } #ifndef __KERNEL_OPENCL__ __device float3 color_srgb_to_scene_linear(float3 c) { return make_float3( color_srgb_to_scene_linear(c.x), color_srgb_to_scene_linear(c.y), color_srgb_to_scene_linear(c.z)); } __device float3 color_scene_linear_to_srgb(float3 c) { return make_float3( color_scene_linear_to_srgb(c.x), color_scene_linear_to_srgb(c.y), color_scene_linear_to_srgb(c.z)); } #endif __device float linear_rgb_to_gray(float3 c) { return c.x*0.2126f + c.y*0.7152f + c.z*0.0722f; } CCL_NAMESPACE_END #endif /* __UTIL_COLOR_H__ */