/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __UTIL_MATH_H__ #define __UTIL_MATH_H__ /* Math * * Basic math functions on scalar and vector types. This header is used by * both the kernel code when compiled as C++, and other C++ non-kernel code. */ #ifndef __KERNEL_OPENCL__ #ifdef _MSC_VER # define _USE_MATH_DEFINES #endif #include #include #include #endif #include "util_types.h" CCL_NAMESPACE_BEGIN /* Float Pi variations */ #ifndef M_PI_F #define M_PI_F ((float)3.14159265358979323846264338327950288) #endif #ifndef M_PI_2_F #define M_PI_2_F ((float)1.57079632679489661923132169163975144) #endif #ifndef M_PI_4_F #define M_PI_4_F ((float)0.785398163397448309615660845819875721) #endif #ifndef M_1_PI_F #define M_1_PI_F ((float)0.318309886183790671537767526745028724) #endif #ifndef M_2_PI_F #define M_2_PI_F ((float)0.636619772367581343075535053490057448) #endif #ifndef M_SQRT2_F #define M_SQRT2_F ((float)1.41421356237309504880) #endif /* Scalar */ #ifdef _WIN32 #ifndef __KERNEL_GPU__ #if(!defined(FREE_WINDOWS)) #define copysignf(x, y) ((float)_copysign(x, y)) #define hypotf(x, y) _hypotf(x, y) #define isnan(x) _isnan(x) #define isfinite(x) _finite(x) #endif #endif #ifndef __KERNEL_OPENCL__ __device_inline float fmaxf(float a, float b) { return (a > b)? a: b; } __device_inline float fminf(float a, float b) { return (a < b)? a: b; } #endif #endif #ifndef __KERNEL_GPU__ __device_inline int max(int a, int b) { return (a > b)? a: b; } __device_inline int min(int a, int b) { return (a < b)? a: b; } __device_inline float max(float a, float b) { return (a > b)? a: b; } __device_inline float min(float a, float b) { return (a < b)? a: b; } __device_inline double max(double a, double b) { return (a > b)? a: b; } __device_inline double min(double a, double b) { return (a < b)? a: b; } #endif __device_inline float min4(float a, float b, float c, float d) { return min(min(a, b), min(c, d)); } __device_inline float max4(float a, float b, float c, float d) { return max(max(a, b), max(c, d)); } #ifndef __KERNEL_OPENCL__ __device_inline int clamp(int a, int mn, int mx) { return min(max(a, mn), mx); } __device_inline float clamp(float a, float mn, float mx) { return min(max(a, mn), mx); } #endif __device_inline float signf(float f) { return (f < 0.0f)? -1.0f: 1.0f; } __device_inline float nonzerof(float f, float eps) { if(fabsf(f) < eps) return signf(f)*eps; else return f; } __device_inline float smoothstepf(float f) { float ff = f*f; return (3.0f*ff - 2.0f*ff*f); } /* Float2 Vector */ #ifndef __KERNEL_OPENCL__ __device_inline bool is_zero(const float2 a) { return (a.x == 0.0f && a.y == 0.0f); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float average(const float2 a) { return (a.x + a.y)*(1.0f/2.0f); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float2 operator-(const float2 a) { return make_float2(-a.x, -a.y); } __device_inline float2 operator*(const float2 a, const float2 b) { return make_float2(a.x*b.x, a.y*b.y); } __device_inline float2 operator*(const float2 a, float f) { return make_float2(a.x*f, a.y*f); } __device_inline float2 operator*(float f, const float2 a) { return make_float2(a.x*f, a.y*f); } __device_inline float2 operator/(float f, const float2 a) { return make_float2(f/a.x, f/a.y); } __device_inline float2 operator/(const float2 a, float f) { float invf = 1.0f/f; return make_float2(a.x*invf, a.y*invf); } __device_inline float2 operator/(const float2 a, const float2 b) { return make_float2(a.x/b.x, a.y/b.y); } __device_inline float2 operator+(const float2 a, const float2 b) { return make_float2(a.x+b.x, a.y+b.y); } __device_inline float2 operator-(const float2 a, const float2 b) { return make_float2(a.x-b.x, a.y-b.y); } __device_inline float2 operator+=(float2& a, const float2 b) { return a = a + b; } __device_inline float2 operator*=(float2& a, const float2 b) { return a = a * b; } __device_inline float2 operator*=(float2& a, float f) { return a = a * f; } __device_inline float2 operator/=(float2& a, const float2 b) { return a = a / b; } __device_inline float2 operator/=(float2& a, float f) { float invf = 1.0f/f; return a = a * invf; } __device_inline float dot(const float2 a, const float2 b) { return a.x*b.x + a.y*b.y; } __device_inline float cross(const float2 a, const float2 b) { return (a.x*b.y - a.y*b.x); } #endif #ifndef __KERNEL_OPENCL__ __device_inline bool operator==(const int2 a, const int2 b) { return (a.x == b.x && a.y == b.y); } __device_inline float len(const float2 a) { return sqrtf(dot(a, a)); } __device_inline float2 normalize(const float2 a) { return a/len(a); } __device_inline float2 normalize_len(const float2 a, float *t) { *t = len(a); return a/(*t); } __device_inline bool operator==(const float2 a, const float2 b) { return (a.x == b.x && a.y == b.y); } __device_inline bool operator!=(const float2 a, const float2 b) { return !(a == b); } __device_inline float2 min(float2 a, float2 b) { return make_float2(min(a.x, b.x), min(a.y, b.y)); } __device_inline float2 max(float2 a, float2 b) { return make_float2(max(a.x, b.x), max(a.y, b.y)); } __device_inline float2 clamp(float2 a, float2 mn, float2 mx) { return min(max(a, mn), mx); } __device_inline float2 fabs(float2 a) { return make_float2(fabsf(a.x), fabsf(a.y)); } __device_inline float2 as_float2(const float4 a) { return make_float2(a.x, a.y); } #endif #ifndef __KERNEL_GPU__ __device_inline void print_float2(const char *label, const float2& a) { printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float2 interp(float2 a, float2 b, float t) { return a + t*(b - a); } #endif /* Float3 Vector */ #ifndef __KERNEL_OPENCL__ __device_inline float3 operator-(const float3 a) { return make_float3(-a.x, -a.y, -a.z); } __device_inline float3 operator*(const float3 a, const float3 b) { return make_float3(a.x*b.x, a.y*b.y, a.z*b.z); } __device_inline float3 operator*(const float3 a, float f) { return make_float3(a.x*f, a.y*f, a.z*f); } __device_inline float3 operator*(float f, const float3 a) { return make_float3(a.x*f, a.y*f, a.z*f); } __device_inline float3 operator/(float f, const float3 a) { return make_float3(f/a.x, f/a.y, f/a.z); } __device_inline float3 operator/(const float3 a, float f) { float invf = 1.0f/f; return make_float3(a.x*invf, a.y*invf, a.z*invf); } __device_inline float3 operator/(const float3 a, const float3 b) { return make_float3(a.x/b.x, a.y/b.y, a.z/b.z); } __device_inline float3 operator+(const float3 a, const float3 b) { return make_float3(a.x+b.x, a.y+b.y, a.z+b.z); } __device_inline float3 operator-(const float3 a, const float3 b) { return make_float3(a.x-b.x, a.y-b.y, a.z-b.z); } __device_inline float3 operator+=(float3& a, const float3 b) { return a = a + b; } __device_inline float3 operator*=(float3& a, const float3 b) { return a = a * b; } __device_inline float3 operator*=(float3& a, float f) { return a = a * f; } __device_inline float3 operator/=(float3& a, const float3 b) { return a = a / b; } __device_inline float3 operator/=(float3& a, float f) { float invf = 1.0f/f; return a = a * invf; } __device_inline float dot(const float3 a, const float3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; } __device_inline float3 cross(const float3 a, const float3 b) { float3 r = make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); return r; } #endif __device_inline float len(const float3 a) { return sqrtf(dot(a, a)); } __device_inline float len_squared(const float3 a) { return dot(a, a); } #ifndef __KERNEL_OPENCL__ __device_inline float3 normalize(const float3 a) { return a/len(a); } #endif __device_inline float3 normalize_len(const float3 a, float *t) { *t = len(a); return a/(*t); } #ifndef __KERNEL_OPENCL__ __device_inline bool operator==(const float3 a, const float3 b) { #ifdef __KERNEL_SSE__ return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7; #else return (a.x == b.x && a.y == b.y && a.z == b.z); #endif } __device_inline bool operator!=(const float3 a, const float3 b) { return !(a == b); } __device_inline float3 min(float3 a, float3 b) { #ifdef __KERNEL_SSE__ return _mm_min_ps(a.m128, b.m128); #else return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); #endif } __device_inline float3 max(float3 a, float3 b) { #ifdef __KERNEL_SSE__ return _mm_max_ps(a.m128, b.m128); #else return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); #endif } __device_inline float3 clamp(float3 a, float3 mn, float3 mx) { return min(max(a, mn), mx); } __device_inline float3 fabs(float3 a) { #ifdef __KERNEL_SSE__ __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)); return _mm_and_ps(a.m128, mask); #else return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z)); #endif } #endif __device_inline float3 float2_to_float3(const float2 a) { return make_float3(a.x, a.y, 0.0f); } __device_inline float3 float4_to_float3(const float4 a) { return make_float3(a.x, a.y, a.z); } __device_inline float4 float3_to_float4(const float3 a) { return make_float4(a.x, a.y, a.z, 1.0f); } #ifndef __KERNEL_GPU__ __device_inline void print_float3(const char *label, const float3& a) { printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z); } __device_inline float3 rcp(const float3& a) { #ifdef __KERNEL_SSE__ float4 r = _mm_rcp_ps(a.m128); return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a)); #else return make_float3(1.0f/a.x, 1.0f/a.y, 1.0f/a.z); #endif } #endif __device_inline float3 interp(float3 a, float3 b, float t) { return a + t*(b - a); } __device_inline bool is_zero(const float3 a) { #ifdef __KERNEL_SSE__ return a == make_float3(0.0f); #else return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f); #endif } __device_inline float reduce_add(const float3 a) { #ifdef __KERNEL_SSE__ return (a.x + a.y + a.z); #else return (a.x + a.y + a.z); #endif } __device_inline float average(const float3 a) { return reduce_add(a)*(1.0f/3.0f); } /* Float4 Vector */ #ifdef __KERNEL_SSE__ template __forceinline const float4 shuffle(const float4& b) { return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(b), _MM_SHUFFLE(index_3, index_2, index_1, index_0))); } template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4& b) { return _mm_moveldup_ps(b); } template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4& b) { return _mm_movehdup_ps(b); } template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4& b) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b))); } #endif #ifndef __KERNEL_OPENCL__ __device_inline float4 operator-(const float4& a) { #ifdef __KERNEL_SSE__ __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); return _mm_xor_ps(a.m128, mask); #else return make_float4(-a.x, -a.y, -a.z, -a.w); #endif } __device_inline float4 operator*(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return _mm_mul_ps(a.m128, b.m128); #else return make_float4(a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w); #endif } __device_inline float4 operator*(const float4& a, float f) { #ifdef __KERNEL_SSE__ return a * make_float4(f); #else return make_float4(a.x*f, a.y*f, a.z*f, a.w*f); #endif } __device_inline float4 operator*(float f, const float4& a) { return a * f; } __device_inline float4 rcp(const float4& a) { #ifdef __KERNEL_SSE__ float4 r = _mm_rcp_ps(a.m128); return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a)); #else return make_float4(1.0f/a.x, 1.0f/a.y, 1.0f/a.z, 1.0f/a.w); #endif } __device_inline float4 operator/(const float4& a, float f) { return a * (1.0f/f); } __device_inline float4 operator/(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return a * rcp(b); #else return make_float4(a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w); #endif } __device_inline float4 operator+(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return _mm_add_ps(a.m128, b.m128); #else return make_float4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w); #endif } __device_inline float4 operator-(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return _mm_sub_ps(a.m128, b.m128); #else return make_float4(a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w); #endif } __device_inline float4 operator+=(float4& a, const float4& b) { return a = a + b; } __device_inline float4 operator*=(float4& a, const float4& b) { return a = a * b; } __device_inline float4 operator/=(float4& a, float f) { return a = a / f; } __device_inline int4 operator<(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return _mm_cvtps_epi32(_mm_cmplt_ps(a.m128, b.m128)); /* todo: avoid cvt */ #else return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w); #endif } __device_inline int4 operator>=(float4 a, float4 b) { #ifdef __KERNEL_SSE__ return _mm_cvtps_epi32(_mm_cmpge_ps(a.m128, b.m128)); /* todo: avoid cvt */ #else return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w); #endif } __device_inline int4 operator<=(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return _mm_cvtps_epi32(_mm_cmple_ps(a.m128, b.m128)); /* todo: avoid cvt */ #else return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w); #endif } __device_inline bool operator==(const float4 a, const float4 b) { #ifdef __KERNEL_SSE__ return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15; #else return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w); #endif } __device_inline float4 cross(const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ return (shuffle<1,2,0,0>(a)*shuffle<2,0,1,0>(b)) - (shuffle<2,0,1,0>(a)*shuffle<1,2,0,0>(b)); #else return make_float4(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x, 0.0f); #endif } __device_inline bool is_zero(const float4& a) { #ifdef __KERNEL_SSE__ return a == make_float4(0.0f); #else return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f); #endif } __device_inline float reduce_add(const float4& a) { #ifdef __KERNEL_SSE__ float4 h = shuffle<1,0,3,2>(a) + a; return _mm_cvtss_f32(shuffle<2,3,0,1>(h) + h); /* todo: efficiency? */ #else return ((a.x + a.y) + (a.z + a.w)); #endif } __device_inline float average(const float4& a) { return reduce_add(a) * 0.25f; } __device_inline float dot(const float4& a, const float4& b) { return reduce_add(a * b); } __device_inline float len(const float4 a) { return sqrtf(dot(a, a)); } __device_inline float4 normalize(const float4 a) { return a/len(a); } __device_inline float4 min(float4 a, float4 b) { #ifdef __KERNEL_SSE__ return _mm_min_ps(a.m128, b.m128); #else return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); #endif } __device_inline float4 max(float4 a, float4 b) { #ifdef __KERNEL_SSE__ return _mm_max_ps(a.m128, b.m128); #else return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); #endif } #endif #ifndef __KERNEL_GPU__ __device_inline float4 select(const int4& mask, const float4& a, const float4& b) { #ifdef __KERNEL_SSE__ /* blendv is sse4, and apparently broken on vs2008 */ return _mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a), _mm_andnot_ps(_mm_cvtepi32_ps(mask), b)); /* todo: avoid cvt */ #else return make_float4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? a.z: b.z, (mask.w)? a.w: b.w); #endif } __device_inline float4 reduce_min(const float4& a) { #ifdef __KERNEL_SSE__ float4 h = min(shuffle<1,0,3,2>(a), a); return min(shuffle<2,3,0,1>(h), h); #else return make_float4(min(min(a.x, a.y), min(a.z, a.w))); #endif } __device_inline float4 reduce_max(const float4& a) { #ifdef __KERNEL_SSE__ float4 h = max(shuffle<1,0,3,2>(a), a); return max(shuffle<2,3,0,1>(h), h); #else return make_float4(max(max(a.x, a.y), max(a.z, a.w))); #endif } #if 0 __device_inline float4 reduce_add(const float4& a) { #ifdef __KERNEL_SSE__ float4 h = shuffle<1,0,3,2>(a) + a; return shuffle<2,3,0,1>(h) + h; #else return make_float4((a.x + a.y) + (a.z + a.w)); #endif } #endif __device_inline void print_float4(const char *label, const float4& a) { printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w); } #endif /* Int3 */ #ifndef __KERNEL_OPENCL__ __device_inline int3 min(int3 a, int3 b) { #ifdef __KERNEL_SSE__ return _mm_min_epi32(a.m128, b.m128); #else return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); #endif } __device_inline int3 max(int3 a, int3 b) { #ifdef __KERNEL_SSE__ return _mm_max_epi32(a.m128, b.m128); #else return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); #endif } __device_inline int3 clamp(const int3& a, int mn, int mx) { #ifdef __KERNEL_SSE__ return min(max(a, make_int3(mn)), make_int3(mx)); #else return make_int3(clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx)); #endif } __device_inline int3 clamp(const int3& a, int3& mn, int mx) { #ifdef __KERNEL_SSE__ return min(max(a, mn), make_int3(mx)); #else return make_int3(clamp(a.x, mn.x, mx), clamp(a.y, mn.y, mx), clamp(a.z, mn.z, mx)); #endif } #endif #ifndef __KERNEL_GPU__ __device_inline void print_int3(const char *label, const int3& a) { printf("%s: %d %d %d\n", label, a.x, a.y, a.z); } #endif /* Int4 */ #ifndef __KERNEL_GPU__ __device_inline int4 operator+(const int4& a, const int4& b) { #ifdef __KERNEL_SSE__ return _mm_add_epi32(a.m128, b.m128); #else return make_int4(a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w); #endif } __device_inline int4 operator+=(int4& a, const int4& b) { return a = a + b; } __device_inline int4 operator>>(const int4& a, int i) { #ifdef __KERNEL_SSE__ return _mm_srai_epi32(a.m128, i); #else return make_int4(a.x >> i, a.y >> i, a.z >> i, a.w >> i); #endif } __device_inline int4 min(int4 a, int4 b) { #ifdef __KERNEL_SSE__ return _mm_min_epi32(a.m128, b.m128); #else return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); #endif } __device_inline int4 max(int4 a, int4 b) { #ifdef __KERNEL_SSE__ return _mm_max_epi32(a.m128, b.m128); #else return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); #endif } __device_inline int4 clamp(const int4& a, const int4& mn, const int4& mx) { return min(max(a, mn), mx); } __device_inline int4 select(const int4& mask, const int4& a, const int4& b) { #ifdef __KERNEL_SSE__ __m128 m = _mm_cvtepi32_ps(mask); return _mm_castps_si128(_mm_or_ps(_mm_and_ps(m, _mm_castsi128_ps(a)), _mm_andnot_ps(m, _mm_castsi128_ps(b)))); /* todo: avoid cvt */ #else return make_int4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? a.z: b.z, (mask.w)? a.w: b.w); #endif } __device_inline void print_int4(const char *label, const int4& a) { printf("%s: %d %d %d %d\n", label, a.x, a.y, a.z, a.w); } #endif /* Int/Float conversion */ #ifndef __KERNEL_OPENCL__ __device_inline unsigned int as_int(uint i) { union { unsigned int ui; int i; } u; u.ui = i; return u.i; } __device_inline unsigned int as_uint(int i) { union { unsigned int ui; int i; } u; u.i = i; return u.ui; } __device_inline unsigned int as_uint(float f) { union { unsigned int i; float f; } u; u.f = f; return u.i; } __device_inline int __float_as_int(float f) { union { int i; float f; } u; u.f = f; return u.i; } __device_inline float __int_as_float(int i) { union { int i; float f; } u; u.i = i; return u.f; } __device_inline uint __float_as_uint(float f) { union { uint i; float f; } u; u.f = f; return u.i; } __device_inline float __uint_as_float(uint i) { union { uint i; float f; } u; u.i = i; return u.f; } /* Interpolation */ template A lerp(const A& a, const A& b, const B& t) { return (A)(a * ((B)1 - t) + b * t); } /* Triangle */ __device_inline float triangle_area(const float3 v1, const float3 v2, const float3 v3) { return len(cross(v3 - v2, v1 - v2))*0.5f; } #endif /* Orthonormal vectors */ __device_inline void make_orthonormals(const float3 N, float3 *a, float3 *b) { if(N.x != N.y || N.x != N.z) *a = make_float3(N.z-N.y, N.x-N.z, N.y-N.x); //(1,1,1)x N else *a = make_float3(N.z-N.y, N.x+N.z, -N.y-N.x); //(-1,1,1)x N *a = normalize(*a); *b = cross(N, *a); } /* Color division */ __device_inline float3 safe_divide_color(float3 a, float3 b) { float x, y, z; x = (b.x != 0.0f)? a.x/b.x: 0.0f; y = (b.y != 0.0f)? a.y/b.y: 0.0f; z = (b.z != 0.0f)? a.z/b.z: 0.0f; return make_float3(x, y, z); } CCL_NAMESPACE_END #endif /* __UTIL_MATH_H__ */