/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_MATH_FLOAT2_H__ #define __UTIL_MATH_FLOAT2_H__ #ifndef __UTIL_MATH_H__ # error "Do not include this file directly, include util_types.h instead." #endif CCL_NAMESPACE_BEGIN /******************************************************************************* * Declaration. */ #ifndef __KERNEL_OPENCL__ ccl_device_inline float2 operator-(const float2& a); ccl_device_inline float2 operator*(const float2& a, const float2& b); ccl_device_inline float2 operator*(const float2& a, float f); ccl_device_inline float2 operator*(float f, const float2& a); ccl_device_inline float2 operator/(float f, const float2& a); ccl_device_inline float2 operator/(const float2& a, float f); ccl_device_inline float2 operator/(const float2& a, const float2& b); ccl_device_inline float2 operator+(const float2& a, const float2& b); ccl_device_inline float2 operator-(const float2& a, const float2& b); ccl_device_inline float2 operator+=(float2& a, const float2& b); ccl_device_inline float2 operator*=(float2& a, const float2& b); ccl_device_inline float2 operator*=(float2& a, float f); ccl_device_inline float2 operator/=(float2& a, const float2& b); ccl_device_inline float2 operator/=(float2& a, float f); ccl_device_inline bool operator==(const float2& a, const float2& b); ccl_device_inline bool operator!=(const float2& a, const float2& b); ccl_device_inline bool is_zero(const float2& a); ccl_device_inline float average(const float2& a); ccl_device_inline float dot(const float2& a, const float2& b); ccl_device_inline float cross(const float2& a, const float2& b); ccl_device_inline float len(const float2& a); ccl_device_inline float2 normalize(const float2& a); ccl_device_inline float2 normalize_len(const float2& a, float *t); ccl_device_inline float2 safe_normalize(const float2& a); ccl_device_inline float2 min(const float2& a, const float2& b); ccl_device_inline float2 max(const float2& a, const float2& b); ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx); ccl_device_inline float2 fabs(const float2& a); ccl_device_inline float2 as_float2(const float4& a); ccl_device_inline float2 interp(const float2& a, const float2& b, float t); #endif /* !__KERNEL_OPENCL__ */ /******************************************************************************* * Definition. */ #ifndef __KERNEL_OPENCL__ ccl_device_inline float2 operator-(const float2& a) { return make_float2(-a.x, -a.y); } ccl_device_inline float2 operator*(const float2& a, const float2& b) { return make_float2(a.x*b.x, a.y*b.y); } ccl_device_inline float2 operator*(const float2& a, float f) { return make_float2(a.x*f, a.y*f); } ccl_device_inline float2 operator*(float f, const float2& a) { return make_float2(a.x*f, a.y*f); } ccl_device_inline float2 operator/(float f, const float2& a) { return make_float2(f/a.x, f/a.y); } ccl_device_inline float2 operator/(const float2& a, float f) { float invf = 1.0f/f; return make_float2(a.x*invf, a.y*invf); } ccl_device_inline float2 operator/(const float2& a, const float2& b) { return make_float2(a.x/b.x, a.y/b.y); } ccl_device_inline float2 operator+(const float2& a, const float2& b) { return make_float2(a.x+b.x, a.y+b.y); } ccl_device_inline float2 operator-(const float2& a, const float2& b) { return make_float2(a.x-b.x, a.y-b.y); } ccl_device_inline float2 operator+=(float2& a, const float2& b) { return a = a + b; } ccl_device_inline float2 operator*=(float2& a, const float2& b) { return a = a * b; } ccl_device_inline float2 operator*=(float2& a, float f) { return a = a * f; } ccl_device_inline float2 operator/=(float2& a, const float2& b) { return a = a / b; } ccl_device_inline float2 operator/=(float2& a, float f) { float invf = 1.0f/f; return a = a * invf; } ccl_device_inline bool operator==(const float2& a, const float2& b) { return (a.x == b.x && a.y == b.y); } ccl_device_inline bool operator!=(const float2& a, const float2& b) { return !(a == b); } ccl_device_inline bool is_zero(const float2& a) { return (a.x == 0.0f && a.y == 0.0f); } ccl_device_inline float average(const float2& a) { return (a.x + a.y)*(1.0f/2.0f); } ccl_device_inline float dot(const float2& a, const float2& b) { return a.x*b.x + a.y*b.y; } ccl_device_inline float cross(const float2& a, const float2& b) { return (a.x*b.y - a.y*b.x); } ccl_device_inline float len(const float2& a) { return sqrtf(dot(a, a)); } ccl_device_inline float2 normalize(const float2& a) { return a/len(a); } ccl_device_inline float2 normalize_len(const float2& a, float *t) { *t = len(a); return a/(*t); } ccl_device_inline float2 safe_normalize(const float2& a) { float t = len(a); return (t != 0.0f)? a/t: a; } ccl_device_inline float2 min(const float2& a, const float2& b) { return make_float2(min(a.x, b.x), min(a.y, b.y)); } ccl_device_inline float2 max(const float2& a, const float2& b) { return make_float2(max(a.x, b.x), max(a.y, b.y)); } ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx) { return min(max(a, mn), mx); } ccl_device_inline float2 fabs(const float2& a) { return make_float2(fabsf(a.x), fabsf(a.y)); } ccl_device_inline float2 as_float2(const float4& a) { return make_float2(a.x, a.y); } ccl_device_inline float2 interp(const float2& a, const float2& b, float t) { return a + t*(b - a); } #endif /* !__KERNEL_OPENCL__ */ CCL_NAMESPACE_END #endif /* __UTIL_MATH_FLOAT2_H__ */