/* * Copyright 2011-2020 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_SEMAPHORE_H__ #define __UTIL_SEMAPHORE_H__ #include "util/util_thread.h" CCL_NAMESPACE_BEGIN /* Counting Semaphore * * To restrict concurrent access to a resource to a specified number * of threads. Similar to std::counting_semaphore from C++20. */ class thread_counting_semaphore { public: explicit thread_counting_semaphore(const int count) : count(count) { } thread_counting_semaphore(const thread_counting_semaphore &) = delete; void acquire() { thread_scoped_lock lock(mutex); while (count == 0) { condition.wait(lock); } count--; } void release() { thread_scoped_lock lock(mutex); count++; condition.notify_one(); } protected: thread_mutex mutex; thread_condition_variable condition; int count; }; CCL_NAMESPACE_END #endif /* __UTIL_SEMAPHORE_H__ */