/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_STATIC_ASSERT_H__ #define __UTIL_STATIC_ASSERT_H__ CCL_NAMESPACE_BEGIN /* TODO(sergey): In theory CUDA might work with own static assert * implementation since it's just pure C++. */ #ifdef __KERNEL_GPU__ # ifndef static_assert # define static_assert(statement, message) # endif #endif /* __KERNEL_GPU__ */ /* TODO(sergey): For until C++11 is a bare minimum for us, * we do a bit of a trickery to show meaningful message so * it's more or less clear what's wrong when building without * C++11. * * The thing here is: our non-C++11 implementation doesn't * have a way to print any message after preprocessor * substitution so we rely on the message which is passed to * static_assert() since that's the only message visible when * compilation fails. * * After C++11 bump it should be possible to glue structure * name to the error message, */ # define static_assert_align(st, align) \ static_assert((sizeof(st) % (align) == 0), "Structure must be strictly aligned") // NOLINT CCL_NAMESPACE_END #endif /* __UTIL_STATIC_ASSERT_H__ */