/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_STRING_H__ #define __UTIL_STRING_H__ #include #include #include #include "util/util_vector.h" CCL_NAMESPACE_BEGIN using std::istringstream; using std::ostringstream; using std::string; using std::stringstream; using std::to_string; #ifdef __GNUC__ # define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2))) #else # define PRINTF_ATTRIBUTE #endif string string_printf(const char *format, ...) PRINTF_ATTRIBUTE; bool string_iequals(const string &a, const string &b); void string_split(vector &tokens, const string &str, const string &separators = "\t ", bool skip_empty_tokens = true); void string_replace(string &haystack, const string &needle, const string &other); bool string_startswith(const string &s, const char *start); bool string_endswith(const string &s, const char *end); string string_strip(const string &s); string string_remove_trademark(const string &s); string string_from_bool(const bool var); string to_string(const char *str); /* Wide char strings are only used on Windows to deal with non-ascii * characters in file names and such. No reason to use such strings * for something else at this moment. * * Please note that strings are expected to be in UTF-8 codepage, and * if ANSI is needed then explicit conversion required. */ #ifdef _WIN32 using std::wstring; wstring string_to_wstring(const string &path); string string_from_wstring(const wstring &path); string string_to_ansi(const string &str); #endif /* Make a string from a size in bytes in human readable form */ string string_human_readable_size(size_t size); /* Make a string from a unitless quantity in human readable form */ string string_human_readable_number(size_t num); CCL_NAMESPACE_END #endif /* __UTIL_STRING_H__ */