/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_SYSTEM_H__ #define __UTIL_SYSTEM_H__ #include "util/util_string.h" CCL_NAMESPACE_BEGIN /* Get number of available CPU groups. */ int system_cpu_group_count(); /* Get number of threads/processors in the specified group. */ int system_cpu_group_thread_count(int group); /* Get total number of threads in all groups. */ int system_cpu_thread_count(); /* Get current process groups. */ unsigned short system_cpu_process_groups(unsigned short max_groups, unsigned short *grpups); string system_cpu_brand_string(); int system_cpu_bits(); bool system_cpu_support_sse2(); bool system_cpu_support_sse3(); bool system_cpu_support_sse41(); bool system_cpu_support_avx(); bool system_cpu_support_avx2(); CCL_NAMESPACE_END #endif /* __UTIL_SYSTEM_H__ */