/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TEXTURE_H__ #define __UTIL_TEXTURE_H__ CCL_NAMESPACE_BEGIN /* Texture limits on various devices. */ #define TEX_NUM_FLOAT_IMAGES 5 /* generic */ #define TEX_NUM_IMAGES 88 #define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES /* extended gpu */ #define TEX_EXTENDED_NUM_IMAGES_GPU 145 /* extended cpu */ #define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024 #define TEX_EXTENDED_NUM_IMAGES_CPU 1024 #define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES /* Limitations for packed images. * * Technically number of textures is unlimited, but it should in * fact be in sync with CPU limitations. */ #define TEX_PACKED_NUM_IMAGES 1024 /* Color to use when textures are not found. */ #define TEX_IMAGE_MISSING_R 1 #define TEX_IMAGE_MISSING_G 0 #define TEX_IMAGE_MISSING_B 1 #define TEX_IMAGE_MISSING_A 1 CCL_NAMESPACE_END #endif /* __UTIL_TEXTURE_H__ */