/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TEXTURE_H__ #define __UTIL_TEXTURE_H__ CCL_NAMESPACE_BEGIN /* Texture limits on devices. */ /* CUDA (Geforce 4xx and 5xx) */ #define TEX_NUM_FLOAT4_CUDA 5 #define TEX_NUM_BYTE4_CUDA 84 #define TEX_NUM_HALF4_CUDA 0 #define TEX_NUM_FLOAT_CUDA 0 #define TEX_NUM_BYTE_CUDA 0 #define TEX_NUM_HALF_CUDA 0 #define TEX_START_FLOAT4_CUDA 0 #define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA #define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA) #define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA) #define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA) #define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA) /* Any architecture other than old CUDA cards */ #define TEX_NUM_MAX (INT_MAX >> 4) /* Color to use when textures are not found. */ #define TEX_IMAGE_MISSING_R 1 #define TEX_IMAGE_MISSING_G 0 #define TEX_IMAGE_MISSING_B 1 #define TEX_IMAGE_MISSING_A 1 #if defined (__KERNEL_CUDA__) && (__CUDA_ARCH__ < 300) # define kernel_tex_type(tex) (tex < TEX_START_BYTE4_CUDA ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_BYTE4) # define kernel_tex_index(tex) (tex) #else # define kernel_tex_type(tex) (tex & IMAGE_DATA_TYPE_MASK) # define kernel_tex_index(tex) (tex >> IMAGE_DATA_TYPE_SHIFT) #endif CCL_NAMESPACE_END #endif /* __UTIL_TEXTURE_H__ */