/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TEXTURE_H__ #define __UTIL_TEXTURE_H__ CCL_NAMESPACE_BEGIN /* Texture limits on devices. */ /* CPU */ #define TEX_NUM_FLOAT4_CPU 1024 #define TEX_NUM_BYTE4_CPU 1024 #define TEX_NUM_HALF4_CPU 1024 #define TEX_NUM_FLOAT_CPU 1024 #define TEX_NUM_BYTE_CPU 1024 #define TEX_NUM_HALF_CPU 1024 #define TEX_START_FLOAT4_CPU 0 #define TEX_START_BYTE4_CPU TEX_NUM_FLOAT4_CPU #define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU) #define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU) #define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU) #define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU) /* CUDA (Geforce 4xx and 5xx) */ #define TEX_NUM_FLOAT4_CUDA 5 #define TEX_NUM_BYTE4_CUDA 85 #define TEX_NUM_HALF4_CUDA 0 #define TEX_NUM_FLOAT_CUDA 0 #define TEX_NUM_BYTE_CUDA 0 #define TEX_NUM_HALF_CUDA 0 #define TEX_START_FLOAT4_CUDA 0 #define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA #define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA) #define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA) #define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA) #define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA) /* CUDA (Kepler, Geforce 6xx and above) */ #define TEX_NUM_FLOAT4_CUDA_KEPLER 1024 #define TEX_NUM_BYTE4_CUDA_KEPLER 1024 #define TEX_NUM_HALF4_CUDA_KEPLER 1024 #define TEX_NUM_FLOAT_CUDA_KEPLER 1024 #define TEX_NUM_BYTE_CUDA_KEPLER 1024 #define TEX_NUM_HALF_CUDA_KEPLER 1024 #define TEX_START_FLOAT4_CUDA_KEPLER 0 #define TEX_START_BYTE4_CUDA_KEPLER TEX_NUM_FLOAT4_CUDA_KEPLER #define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER) #define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER) #define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER) #define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER) /* OpenCL */ #define TEX_NUM_FLOAT4_OPENCL 1024 #define TEX_NUM_BYTE4_OPENCL 1024 #define TEX_NUM_HALF4_OPENCL 0 #define TEX_NUM_FLOAT_OPENCL 1024 #define TEX_NUM_BYTE_OPENCL 1024 #define TEX_NUM_HALF_OPENCL 0 #define TEX_START_FLOAT4_OPENCL 0 #define TEX_START_BYTE4_OPENCL TEX_NUM_FLOAT4_OPENCL #define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL) #define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL) #define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL) #define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL) /* Color to use when textures are not found. */ #define TEX_IMAGE_MISSING_R 1 #define TEX_IMAGE_MISSING_G 0 #define TEX_IMAGE_MISSING_B 1 #define TEX_IMAGE_MISSING_A 1 CCL_NAMESPACE_END #endif /* __UTIL_TEXTURE_H__ */