/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "util/util_thread.h" #include "util/util_system.h" #include "util/util_windows.h" CCL_NAMESPACE_BEGIN thread::thread(function run_cb, int group) : run_cb_(run_cb), joined_(false), group_(group) { pthread_create(&pthread_id_, NULL, run, (void*)this); } thread::~thread() { if(!joined_) { join(); } } void *thread::run(void *arg) { thread *self = (thread*)(arg); if(self->group_ != -1) { #ifdef _WIN32 HANDLE thread_handle = GetCurrentThread(); GROUP_AFFINITY group_affinity = { 0 }; int num_threads = system_cpu_group_thread_count(self->group_); group_affinity.Group = self->group_; group_affinity.Mask = (num_threads == 64) ? -1 : (1ull << num_threads) - 1; if(SetThreadGroupAffinity(thread_handle, &group_affinity, NULL) == 0) { fprintf(stderr, "Error setting thread affinity.\n"); } #endif } self->run_cb_(); return NULL; } bool thread::join() { joined_ = true; return pthread_join(pthread_id_, NULL) == 0; } CCL_NAMESPACE_END