/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "util/util_thread.h" #include "util/util_system.h" #include "util/util_windows.h" CCL_NAMESPACE_BEGIN thread::thread(function run_cb, int node) : run_cb_(run_cb), joined_(false), node_(node) { thread_ = std::thread(&thread::run, this); } thread::~thread() { if(!joined_) { join(); } } void *thread::run(void *arg) { thread *self = (thread*)(arg); if (self->node_ != -1) { system_cpu_run_thread_on_node(self->node_); } self->run_cb_(); return NULL; } bool thread::join() { joined_ = true; try { thread_.join(); return true; } catch (const std::system_error&) { return false; } } CCL_NAMESPACE_END