/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TYPES_H__ #define __UTIL_TYPES_H__ #ifndef __KERNEL_OPENCL__ # include #endif /* Standard Integer Types */ #if !defined(__KERNEL_GPU__) && !defined(_WIN32) # include #endif #include "util/util_defines.h" #include "util/util_optimization.h" #ifndef __KERNEL_GPU__ # include "util/util_simd.h" #endif CCL_NAMESPACE_BEGIN /* Types * * Define simpler unsigned type names, and integer with defined number of bits. * Also vector types, named to be compatible with OpenCL builtin types, while * working for CUDA and C++ too. */ /* Shorter Unsigned Names */ #ifndef __KERNEL_OPENCL__ typedef unsigned char uchar; typedef unsigned int uint; typedef unsigned short ushort; #endif /* Fixed Bits Types */ #ifdef __KERNEL_OPENCL__ typedef ulong uint64_t; #endif #ifndef __KERNEL_GPU__ # ifdef _WIN32 typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef long long int64_t; typedef unsigned long long uint64_t; # ifdef __KERNEL_64_BIT__ typedef int64_t ssize_t; # else typedef int32_t ssize_t; # endif # endif /* _WIN32 */ /* Generic Memory Pointer */ typedef uint64_t device_ptr; #endif /* __KERNEL_GPU__ */ ccl_device_inline size_t align_up(size_t offset, size_t alignment) { return (offset + alignment - 1) & ~(alignment - 1); } ccl_device_inline size_t divide_up(size_t x, size_t y) { return (x + y - 1) / y; } ccl_device_inline size_t round_up(size_t x, size_t multiple) { return ((x + multiple - 1) / multiple) * multiple; } ccl_device_inline size_t round_down(size_t x, size_t multiple) { return (x / multiple) * multiple; } /* Interpolation types for textures * cuda also use texture space to store other objects */ enum InterpolationType { INTERPOLATION_NONE = -1, INTERPOLATION_LINEAR = 0, INTERPOLATION_CLOSEST = 1, INTERPOLATION_CUBIC = 2, INTERPOLATION_SMART = 3, INTERPOLATION_NUM_TYPES, }; /* Texture types * Since we store the type in the lower bits of a flat index, * the shift and bit mask constant below need to be kept in sync. */ enum ImageDataType { IMAGE_DATA_TYPE_FLOAT4 = 0, IMAGE_DATA_TYPE_BYTE4 = 1, IMAGE_DATA_TYPE_HALF4 = 2, IMAGE_DATA_TYPE_FLOAT = 3, IMAGE_DATA_TYPE_BYTE = 4, IMAGE_DATA_TYPE_HALF = 5, IMAGE_DATA_NUM_TYPES }; #define IMAGE_DATA_TYPE_SHIFT 3 #define IMAGE_DATA_TYPE_MASK 0x7 /* Extension types for textures. * * Defines how the image is extrapolated past its original bounds. */ enum ExtensionType { /* Cause the image to repeat horizontally and vertically. */ EXTENSION_REPEAT = 0, /* Extend by repeating edge pixels of the image. */ EXTENSION_EXTEND = 1, /* Clip to image size and set exterior pixels as transparent. */ EXTENSION_CLIP = 2, EXTENSION_NUM_TYPES, }; CCL_NAMESPACE_END /* Vectorized types declaration. */ #include "util/util_types_uchar2.h" #include "util/util_types_uchar3.h" #include "util/util_types_uchar4.h" #include "util/util_types_int2.h" #include "util/util_types_int3.h" #include "util/util_types_int4.h" #include "util/util_types_uint2.h" #include "util/util_types_uint3.h" #include "util/util_types_uint4.h" #include "util/util_types_float2.h" #include "util/util_types_float3.h" #include "util/util_types_float4.h" #include "util/util_types_vector3.h" /* Vectorized types implementation. */ #include "util/util_types_uchar2_impl.h" #include "util/util_types_uchar3_impl.h" #include "util/util_types_uchar4_impl.h" #include "util/util_types_int2_impl.h" #include "util/util_types_int3_impl.h" #include "util/util_types_int4_impl.h" #include "util/util_types_uint2_impl.h" #include "util/util_types_uint3_impl.h" #include "util/util_types_uint4_impl.h" #include "util/util_types_float2_impl.h" #include "util/util_types_float3_impl.h" #include "util/util_types_float4_impl.h" #include "util/util_types_vector3_impl.h" /* SSE types. */ #ifndef __KERNEL_GPU__ # include "util/util_sseb.h" # include "util/util_ssei.h" # include "util/util_ssef.h" # include "util/util_avxf.h" #endif #endif /* __UTIL_TYPES_H__ */