/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __UTIL_TYPES_H__ #define __UTIL_TYPES_H__ #ifndef __KERNEL_OPENCL__ #include #endif /* Qualifiers for kernel code shared by CPU and GPU */ #ifndef __KERNEL_GPU__ #define __device static inline #define __device_noinline static #define __global #define __local #define __shared #define __constant #ifdef __GNUC__ #define __device_inline static inline __attribute__((always_inline)) #else #define __device_inline static __forceinline #endif #endif /* SIMD Types */ /* not needed yet, will be for qbvh #ifndef __KERNEL_GPU__ #include #include #endif*/ #ifndef _WIN32 #ifndef __KERNEL_GPU__ #include #endif #endif CCL_NAMESPACE_BEGIN /* Types * * Define simpler unsigned type names, and integer with defined number of bits. * Also vector types, named to be compatible with OpenCL builtin types, while * working for CUDA and C++ too. */ /* Shorter Unsigned Names */ #ifndef __KERNEL_OPENCL__ typedef unsigned char uchar; typedef unsigned int uint; #endif #ifndef __KERNEL_GPU__ /* Fixed Bits Types */ #ifdef _WIN32 typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef long long int64_t; typedef unsigned long long uint64_t; #endif /* Generic Memory Pointer */ typedef uint64_t device_ptr; /* Vector Types */ struct uchar2 { uchar x, y; uchar operator[](int i) const { return *(&x + i); } uchar& operator[](int i) { return *(&x + i); } }; struct uchar3 { uchar x, y, z; uchar operator[](int i) const { return *(&x + i); } uchar& operator[](int i) { return *(&x + i); } }; struct uchar4 { uchar x, y, z, w; uchar operator[](int i) const { return *(&x + i); } uchar& operator[](int i) { return *(&x + i); } }; struct int2 { int x, y; int operator[](int i) const { return *(&x + i); } int& operator[](int i) { return *(&x + i); } }; struct int3 { int x, y, z; int operator[](int i) const { return *(&x + i); } int& operator[](int i) { return *(&x + i); } }; struct int4 { int x, y, z, w; int operator[](int i) const { return *(&x + i); } int& operator[](int i) { return *(&x + i); } }; struct uint2 { uint x, y; uint operator[](int i) const { return *(&x + i); } uint& operator[](int i) { return *(&x + i); } }; struct uint3 { uint x, y, z; uint operator[](int i) const { return *(&x + i); } uint& operator[](int i) { return *(&x + i); } }; struct uint4 { uint x, y, z, w; uint operator[](int i) const { return *(&x + i); } uint& operator[](int i) { return *(&x + i); } }; struct float2 { float x, y; float operator[](int i) const { return *(&x + i); } float& operator[](int i) { return *(&x + i); } }; struct float3 { float x, y, z; #ifdef WITH_OPENCL float w; #endif float operator[](int i) const { return *(&x + i); } float& operator[](int i) { return *(&x + i); } }; struct float4 { float x, y, z, w; float operator[](int i) const { return *(&x + i); } float& operator[](int i) { return *(&x + i); } }; #endif #ifndef __KERNEL_GPU__ /* Vector Type Constructors * * OpenCL does not support C++ class, so we use these instead. */ __device uchar2 make_uchar2(uchar x, uchar y) { uchar2 a = {x, y}; return a; } __device uchar3 make_uchar3(uchar x, uchar y, uchar z) { uchar3 a = {x, y, z}; return a; } __device uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w) { uchar4 a = {x, y, z, w}; return a; } __device int2 make_int2(int x, int y) { int2 a = {x, y}; return a; } __device int3 make_int3(int x, int y, int z) { int3 a = {x, y, z}; return a; } __device int4 make_int4(int x, int y, int z, int w) { int4 a = {x, y, z, w}; return a; } __device uint2 make_uint2(uint x, uint y) { uint2 a = {x, y}; return a; } __device uint3 make_uint3(uint x, uint y, uint z) { uint3 a = {x, y, z}; return a; } __device uint4 make_uint4(uint x, uint y, uint z, uint w) { uint4 a = {x, y, z, w}; return a; } __device float2 make_float2(float x, float y) { float2 a = {x, y}; return a; } __device float3 make_float3(float x, float y, float z) { #ifdef WITH_OPENCL float3 a = {x, y, z, 0.0f}; #else float3 a = {x, y, z}; #endif return a; } __device float4 make_float4(float x, float y, float z, float w) { float4 a = {x, y, z, w}; return a; } __device int align_up(int offset, int alignment) { return (offset + alignment - 1) & ~(alignment - 1); } #endif CCL_NAMESPACE_END #endif /* __UTIL_TYPES_H__ */