/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #ifndef __UTIL_TYPES_H__ #define __UTIL_TYPES_H__ #ifndef __KERNEL_OPENCL__ #include #endif /* Bitness */ #if defined(__ppc64__) || defined(__PPC64__) || defined(__x86_64__) || defined(__ia64__) || defined(_M_X64) #define __KERNEL_64_BIT__ #endif /* Qualifiers for kernel code shared by CPU and GPU */ #ifndef __KERNEL_GPU__ #define ccl_device static inline #define ccl_device_noinline static #define ccl_global #define ccl_constant #define __KERNEL_WITH_SSE_ALIGN__ #if defined(_WIN32) && !defined(FREE_WINDOWS) #define ccl_device_inline static __forceinline #define ccl_align(...) __declspec(align(__VA_ARGS__)) #ifdef __KERNEL_64_BIT__ #define ccl_try_align(...) __declspec(align(__VA_ARGS__)) #else #undef __KERNEL_WITH_SSE_ALIGN__ #define ccl_try_align(...) /* not support for function arguments (error C2719) */ #endif #define ccl_may_alias #define ccl_always_inline __forceinline #define ccl_maybe_unused #else #define ccl_device_inline static inline __attribute__((always_inline)) #define ccl_align(...) __attribute__((aligned(__VA_ARGS__))) #ifndef FREE_WINDOWS64 #define __forceinline inline __attribute__((always_inline)) #endif #define ccl_try_align(...) __attribute__((aligned(__VA_ARGS__))) #define ccl_may_alias __attribute__((__may_alias__)) #define ccl_always_inline __attribute__((always_inline)) #define ccl_maybe_unused __attribute__((used)) #endif #endif /* Standard Integer Types */ #ifndef __KERNEL_GPU__ /* int8_t, uint16_t, and friends */ #ifndef _WIN32 #include #endif /* SIMD Types */ #include "util_optimization.h" #endif CCL_NAMESPACE_BEGIN /* Types * * Define simpler unsigned type names, and integer with defined number of bits. * Also vector types, named to be compatible with OpenCL builtin types, while * working for CUDA and C++ too. */ /* Shorter Unsigned Names */ #ifndef __KERNEL_OPENCL__ typedef unsigned char uchar; typedef unsigned int uint; #endif #ifndef __KERNEL_GPU__ /* Fixed Bits Types */ #ifdef _WIN32 typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef long long int64_t; typedef unsigned long long uint64_t; #ifdef __KERNEL_64_BIT__ typedef int64_t ssize_t; #else typedef int32_t ssize_t; #endif #endif /* Generic Memory Pointer */ typedef uint64_t device_ptr; /* Vector Types */ struct uchar2 { uchar x, y; __forceinline uchar operator[](int i) const { return *(&x + i); } __forceinline uchar& operator[](int i) { return *(&x + i); } }; struct uchar3 { uchar x, y, z; __forceinline uchar operator[](int i) const { return *(&x + i); } __forceinline uchar& operator[](int i) { return *(&x + i); } }; struct uchar4 { uchar x, y, z, w; __forceinline uchar operator[](int i) const { return *(&x + i); } __forceinline uchar& operator[](int i) { return *(&x + i); } }; struct int2 { int x, y; __forceinline int operator[](int i) const { return *(&x + i); } __forceinline int& operator[](int i) { return *(&x + i); } }; struct ccl_try_align(16) int3 { #ifdef __KERNEL_SSE__ union { __m128i m128; struct { int x, y, z, w; }; }; __forceinline int3() {} __forceinline int3(const __m128i a) : m128(a) {} __forceinline operator const __m128i&(void) const { return m128; } __forceinline operator __m128i&(void) { return m128; } #else int x, y, z, w; #endif __forceinline int operator[](int i) const { return *(&x + i); } __forceinline int& operator[](int i) { return *(&x + i); } }; struct ccl_try_align(16) int4 { #ifdef __KERNEL_SSE__ union { __m128i m128; struct { int x, y, z, w; }; }; __forceinline int4() {} __forceinline int4(const __m128i a) : m128(a) {} __forceinline operator const __m128i&(void) const { return m128; } __forceinline operator __m128i&(void) { return m128; } #else int x, y, z, w; #endif __forceinline int operator[](int i) const { return *(&x + i); } __forceinline int& operator[](int i) { return *(&x + i); } }; struct uint2 { uint x, y; __forceinline uint operator[](uint i) const { return *(&x + i); } __forceinline uint& operator[](uint i) { return *(&x + i); } }; struct uint3 { uint x, y, z; __forceinline uint operator[](uint i) const { return *(&x + i); } __forceinline uint& operator[](uint i) { return *(&x + i); } }; struct uint4 { uint x, y, z, w; __forceinline uint operator[](uint i) const { return *(&x + i); } __forceinline uint& operator[](uint i) { return *(&x + i); } }; struct float2 { float x, y; __forceinline float operator[](int i) const { return *(&x + i); } __forceinline float& operator[](int i) { return *(&x + i); } }; struct ccl_try_align(16) float3 { #ifdef __KERNEL_SSE__ union { __m128 m128; struct { float x, y, z, w; }; }; __forceinline float3() {} __forceinline float3(const __m128 a) : m128(a) {} __forceinline operator const __m128&(void) const { return m128; } __forceinline operator __m128&(void) { return m128; } #else float x, y, z, w; #endif __forceinline float operator[](int i) const { return *(&x + i); } __forceinline float& operator[](int i) { return *(&x + i); } }; struct ccl_try_align(16) float4 { #ifdef __KERNEL_SSE__ union { __m128 m128; struct { float x, y, z, w; }; }; __forceinline float4() {} __forceinline float4(const __m128 a) : m128(a) {} __forceinline operator const __m128&(void) const { return m128; } __forceinline operator __m128&(void) { return m128; } #else float x, y, z, w; #endif __forceinline float operator[](int i) const { return *(&x + i); } __forceinline float& operator[](int i) { return *(&x + i); } }; #endif #ifndef __KERNEL_GPU__ /* Vector Type Constructors * * OpenCL does not support C++ class, so we use these instead. */ ccl_device_inline uchar2 make_uchar2(uchar x, uchar y) { uchar2 a = {x, y}; return a; } ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z) { uchar3 a = {x, y, z}; return a; } ccl_device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w) { uchar4 a = {x, y, z, w}; return a; } ccl_device_inline int2 make_int2(int x, int y) { int2 a = {x, y}; return a; } ccl_device_inline int3 make_int3(int x, int y, int z) { #ifdef __KERNEL_SSE__ int3 a; a.m128 = _mm_set_epi32(0, z, y, x); #else int3 a = {x, y, z, 0}; #endif return a; } ccl_device_inline int4 make_int4(int x, int y, int z, int w) { #ifdef __KERNEL_SSE__ int4 a; a.m128 = _mm_set_epi32(w, z, y, x); #else int4 a = {x, y, z, w}; #endif return a; } ccl_device_inline uint2 make_uint2(uint x, uint y) { uint2 a = {x, y}; return a; } ccl_device_inline uint3 make_uint3(uint x, uint y, uint z) { uint3 a = {x, y, z}; return a; } ccl_device_inline uint4 make_uint4(uint x, uint y, uint z, uint w) { uint4 a = {x, y, z, w}; return a; } ccl_device_inline float2 make_float2(float x, float y) { float2 a = {x, y}; return a; } ccl_device_inline float3 make_float3(float x, float y, float z) { #ifdef __KERNEL_SSE__ float3 a; a.m128 = _mm_set_ps(0.0f, z, y, x); #else float3 a = {x, y, z, 0.0f}; #endif return a; } ccl_device_inline float4 make_float4(float x, float y, float z, float w) { #ifdef __KERNEL_SSE__ float4 a; a.m128 = _mm_set_ps(w, z, y, x); #else float4 a = {x, y, z, w}; #endif return a; } ccl_device_inline int align_up(int offset, int alignment) { return (offset + alignment - 1) & ~(alignment - 1); } ccl_device_inline int3 make_int3(int i) { #ifdef __KERNEL_SSE__ int3 a; a.m128 = _mm_set1_epi32(i); #else int3 a = {i, i, i, i}; #endif return a; } ccl_device_inline int4 make_int4(int i) { #ifdef __KERNEL_SSE__ int4 a; a.m128 = _mm_set1_epi32(i); #else int4 a = {i, i, i, i}; #endif return a; } ccl_device_inline float3 make_float3(float f) { #ifdef __KERNEL_SSE__ float3 a; a.m128 = _mm_set1_ps(f); #else float3 a = {f, f, f, f}; #endif return a; } ccl_device_inline float4 make_float4(float f) { #ifdef __KERNEL_SSE__ float4 a; a.m128 = _mm_set1_ps(f); #else float4 a = {f, f, f, f}; #endif return a; } ccl_device_inline float4 make_float4(const int4& i) { #ifdef __KERNEL_SSE__ float4 a; a.m128 = _mm_cvtepi32_ps(i.m128); #else float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w}; #endif return a; } ccl_device_inline int4 make_int4(const float3& f) { #ifdef __KERNEL_SSE__ int4 a; a.m128 = _mm_cvtps_epi32(f.m128); #else int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w}; #endif return a; } #endif /* Interpolation types for textures * cuda also use texture space to store other objects */ enum InterpolationType { INTERPOLATION_NONE = -1, INTERPOLATION_LINEAR = 0, INTERPOLATION_CLOSEST = 1, INTERPOLATION_CUBIC = 2, INTERPOLATION_SMART = 3, }; /* macros */ /* hints for branch prediction, only use in code that runs a _lot_ */ #if defined(__GNUC__) && defined(__KERNEL_CPU__) # define LIKELY(x) __builtin_expect(!!(x), 1) # define UNLIKELY(x) __builtin_expect(!!(x), 0) #else # define LIKELY(x) (x) # define UNLIKELY(x) (x) #endif /* Causes warning: * incompatible types when assigning to type 'Foo' from type 'Bar' * ... the compiler optimizes away the temp var */ #ifdef __GNUC__ #define CHECK_TYPE(var, type) { \ typeof(var) *__tmp; \ __tmp = (type *)NULL; \ (void)__tmp; \ } (void)0 #define CHECK_TYPE_PAIR(var_a, var_b) { \ typeof(var_a) *__tmp; \ __tmp = (typeof(var_b) *)NULL; \ (void)__tmp; \ } (void)0 #else # define CHECK_TYPE(var, type) # define CHECK_TYPE_PAIR(var_a, var_b) #endif /* can be used in simple macros */ #define CHECK_TYPE_INLINE(val, type) \ ((void)(((type)0) != (val))) CCL_NAMESPACE_END #endif /* __UTIL_TYPES_H__ */