/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TYPES_FLOAT4_IMPL_H__ #define __UTIL_TYPES_FLOAT4_IMPL_H__ #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util_types.h instead." #endif #ifndef __KERNEL_GPU__ # include #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ #ifdef __KERNEL_SSE__ __forceinline float4::float4() { } __forceinline float4::float4(const __m128& a) : m128(a) { } __forceinline float4::operator const __m128&() const { return m128; } __forceinline float4::operator __m128&() { return m128; } __forceinline float4& float4::operator =(const float4& a) { m128 = a.m128; return *this; } #endif /* __KERNEL_SSE__ */ __forceinline float float4::operator[](int i) const { util_assert(i >= 0); util_assert(i < 4); return *(&x + i); } __forceinline float& float4::operator[](int i) { util_assert(i >= 0); util_assert(i < 4); return *(&x + i); } ccl_device_inline float4 make_float4(float f) { #ifdef __KERNEL_SSE__ float4 a(_mm_set1_ps(f)); #else float4 a = {f, f, f, f}; #endif return a; } ccl_device_inline float4 make_float4(float x, float y, float z, float w) { #ifdef __KERNEL_SSE__ float4 a(_mm_set_ps(w, z, y, x)); #else float4 a = {x, y, z, w}; #endif return a; } ccl_device_inline float4 make_float4(const int4& i) { #ifdef __KERNEL_SSE__ float4 a(_mm_cvtepi32_ps(i.m128)); #else float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w}; #endif return a; } ccl_device_inline void print_float4(const char *label, const float4& a) { printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w); } #endif /* __KERNEL_GPU__ */ CCL_NAMESPACE_END #endif /* __UTIL_TYPES_FLOAT4_IMPL_H__ */