/* * Original code Copyright 2017, Intel Corporation * Modifications Copyright 2018, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __UTIL_TYPES_FLOAT8_H__ #define __UTIL_TYPES_FLOAT8_H__ #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util_types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ struct ccl_try_align(32) float8 { #ifdef __KERNEL_AVX2__ union { __m256 m256; struct { float a, b, c, d, e, f, g, h; }; }; __forceinline float8(); __forceinline float8(const float8& a); __forceinline explicit float8(const __m256& a); __forceinline operator const __m256&() const; __forceinline operator __m256&(); __forceinline float8& operator =(const float8& a); #else /* __KERNEL_AVX2__ */ float a, b, c, d, e, f, g, h; #endif /* __KERNEL_AVX2__ */ __forceinline float operator[](int i) const; __forceinline float& operator[](int i); }; ccl_device_inline float8 make_float8(float f); ccl_device_inline float8 make_float8(float a, float b, float c, float d, float e, float f, float g, float h); #endif /* __KERNEL_GPU__ */ CCL_NAMESPACE_END #endif /* __UTIL_TYPES_FLOAT8_H__ */