/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TYPES_INT4_H__ #define __UTIL_TYPES_INT4_H__ #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util_types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ struct float3; struct float4; struct ccl_try_align(16) int4 { #ifdef __KERNEL_SSE__ union { __m128i m128; struct { int x, y, z, w; }; }; __forceinline int4(); __forceinline int4(const int4& a); __forceinline explicit int4(const __m128i& a); __forceinline operator const __m128i&() const; __forceinline operator __m128i&(); __forceinline int4& operator=(const int4& a); #else /* __KERNEL_SSE__ */ int x, y, z, w; #endif /* __KERNEL_SSE__ */ __forceinline int operator[](int i) const; __forceinline int& operator[](int i); }; ccl_device_inline int4 make_int4(int i); ccl_device_inline int4 make_int4(int x, int y, int z, int w); ccl_device_inline int4 make_int4(const float3& f); ccl_device_inline int4 make_int4(const float4& f); ccl_device_inline void print_int4(const char *label, const int4& a); #endif /* __KERNEL_GPU__ */ CCL_NAMESPACE_END #endif /* __UTIL_TYPES_INT4_H__ */