/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TYPES_VECTOR3_IMPL_H__ #define __UTIL_TYPES_VECTOR3_IMPL_H__ #ifndef __UTIL_TYPES_H__ # error "Do not include this file directly, include util_types.h instead." #endif CCL_NAMESPACE_BEGIN #ifndef __KERNEL_GPU__ template ccl_always_inline vector3::vector3() { } template ccl_always_inline vector3::vector3(const T &a) : x(a), y(a), z(a) { } template ccl_always_inline vector3::vector3(const T &x, const T &y, const T &z) : x(x), y(y), z(z) { } #endif /* __KERNEL_GPU__ */ CCL_NAMESPACE_END #endif /* __UTIL_TYPES_VECTOR3_IMPL_H__ */