/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_VECTOR_H__ #define __UTIL_VECTOR_H__ #include #include #include #include "util/util_aligned_malloc.h" #include "util/util_guarded_allocator.h" #include "util/util_types.h" CCL_NAMESPACE_BEGIN /* Own subclass-ed version of std::vector. Subclass is needed because: * * - Use own allocator which keeps track of used/peak memory. * - Have method to ensure capacity is re-set to 0. */ template> class vector : public std::vector { public: typedef std::vector BaseClass; /* Inherit all constructors from base class. */ using BaseClass::vector; /* Try as hard as possible to use zero memory. */ void free_memory() { BaseClass::resize(0); BaseClass::shrink_to_fit(); } /* Some external API might demand working with std::vector. */ operator std::vector() { return std::vector(this->begin(), this->end()); } }; CCL_NAMESPACE_END #endif /* __UTIL_VECTOR_H__ */