/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_WINDOWS_H__ #define __UTIL_WINDOWS_H__ #ifdef _WIN32 #ifndef NOGDI # define NOGDI #endif #ifndef NOMINMAX # define NOMINMAX #endif #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include CCL_NAMESPACE_BEGIN #if _WIN32_WINNT < 0x0601 typedef WORD tGetActiveProcessorGroupCount(); typedef DWORD tGetActiveProcessorCount(WORD GroupNumber); typedef BOOL tSetThreadGroupAffinity(HANDLE hThread, const GROUP_AFFINITY *GroupAffinity, PGROUP_AFFINITY PreviousGroupAffinity); extern tGetActiveProcessorGroupCount *GetActiveProcessorGroupCount; extern tGetActiveProcessorCount *GetActiveProcessorCount; extern tSetThreadGroupAffinity *SetThreadGroupAffinity; #endif /* Make sure NUMA and processor groups API is initialized. */ void util_windows_init_numa_groups(); CCL_NAMESPACE_END #endif /* WIN32 */ #endif /* __UTIL_WINDOWS_H__ */