/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #ifndef __UTIL_VIEW_H__ #define __UTIL_VIEW_H__ /* Functions to display a simple OpenGL window using GLUT, simplified to the * bare minimum we need to reduce boilerplate code in tests apps. */ CCL_NAMESPACE_BEGIN typedef void (*ViewInitFunc)(); typedef void (*ViewExitFunc)(); typedef void (*ViewResizeFunc)(int width, int height); typedef void (*ViewDisplayFunc)(); typedef void (*ViewKeyboardFunc)(unsigned char key); typedef void (*ViewMotionFunc)(int x, int y, int button); void view_main_loop(const char *title, int width, int height, ViewInitFunc initf, ViewExitFunc exitf, ViewResizeFunc resize, ViewDisplayFunc display, ViewKeyboardFunc keyboard, ViewMotionFunc motion); void view_display_info(const char *info); void view_display_help(); void view_redraw(); CCL_NAMESPACE_END #endif /*__UTIL_VIEW_H__*/