dec_env = Environment() # Import the C flags set in the SConstruct file Import ('cflags') Import ('cxxflags') Import ('defines') dec_env.Append (CCFLAGS = cflags) dec_env.Append (CXXFLAGS = cxxflags) dec_env.Append (CPPDEFINES = defines) source_files = ['intern/LOD_EdgeCollapser.cpp', 'intern/LOD_ExternNormalEditor.cpp', 'intern/LOD_FaceNormalEditor.cpp', 'intern/LOD_ManMesh2.cpp', 'intern/LOD_MeshPrimitives.cpp', 'intern/LOD_QSDecimator.cpp', 'intern/LOD_QuadricEditor.cpp', 'intern/LOD_decimation.cpp'] dec_env.Append (CPPPATH = ['intern', 'extern', '../moto/include', '../container', '../memutil']) dec_env.Library (target='#/lib/blender_LOD', source=source_files)