/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * @author Laurence Bourn * @date 6/7/2001 * * This is the external interface for the decimation module. */ #ifndef NAN_INCLUDED_LOD_decimation_h #define NAN_INCLUDED_LOD_decimation_h #ifdef __cplusplus extern "C" { #endif /** * External decimation structure */ typedef struct LOD_Decimation_Info { float * vertex_buffer; float * vertex_normal_buffer; int * triangle_index_buffer; int vertex_num; int face_num; void * intern; } LOD_Decimation_Info; typedef LOD_Decimation_Info* LOD_Decimation_InfoPtr; /** * Create internal mesh representation from * LOD_Decimation_Info structure. * @return 1 on successful loading * @return 0 on failure * @warning This should be changed to return an enumeration * detailing the error encountered */ extern int LOD_LoadMesh(LOD_Decimation_InfoPtr info); /** * Allocate and Compute internal data strucures required for * decimation. * @return 1 on successful computation of data * @return 0 on failure * @warning This should be changed to return an enumeration * detailing the error encountered */ extern int LOD_PreprocessMesh(LOD_Decimation_InfoPtr info); /** * Once both the stages above have been completed * this function collapses a single edge in the mesh. * The LOD_Decimation_Info structure is updated * to represent the new mesh. * @return 1 if an edge was collapsed. * @return 0 if no suitable edge was found to be collapsable * You should stop calling this method in this case * @warning Do not expect that the order of polygons, vertices or * vertex normals will be preserved by this operation. This function * returns a packed array of polygons and vertices and so necessarily * the order will be different. This means you should not expect to * find the same polygon in the same place in the polygon array after * this function has been called. */ extern int LOD_CollapseEdge(LOD_Decimation_InfoPtr info); /** * Free any memory the decimation process used * during the decimation process * @return 1 if internal data successfully freed * @return 0 if no data was freed */ extern int LOD_FreeDecimationData(LOD_Decimation_InfoPtr); #ifdef __cplusplus } #endif #endif // NAN_INCLUDED_LOD_decimation_h