/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef NAN_INCLDUED_EgdeCollapser_h #define NAN_INCLDUED_EgdeCollapser_h // This is a helper class that collapses edges of a 2 - manifold mesh. #include "LOD_MeshPrimitives.h" #include "MEM_NonCopyable.h" #include #include class LOD_ManMesh2; class LOD_EdgeCollapser : public MEM_NonCopyable { public : static LOD_EdgeCollapser * New( ); // returns via arguments the set of modified // verts,edges and faces. bool CollapseEdge( LOD_EdgeInd ei, LOD_ManMesh2 &mesh, std::vector & degenerate_edges, std::vector & degenerate_faces, std::vector & degenerate_vertices, std::vector & new_edges, std::vector & update_faces, std::vector & update_vertices ); private : LOD_EdgeCollapser( ); // Test to see if the result of collapsing the // edge produces 2 junctions in the mesh i.e. where // an edge is shared by more than 2 polygons // We count the number of coincedent edge pairs that // result from the collapse of collapse_edge. // If collapse edge is a boundary edge then the number of // coincedent pairs should be 1 // else it should be 2. bool TJunctionTest( LOD_ManMesh2 &mesh, std::vector &e_v0v1, LOD_EdgeInd collapse_edge ); // here's the definition of the sort function // we use to determine coincedent edges // assumes the edges are normalized i.e. m_verts[0] <= m_verts[1] struct less : std::binary_function { bool operator()( const LOD_Edge& a, const LOD_Edge& b ) const { if (int(a.m_verts[0]) == int(b.m_verts[0])) { return (int(a.m_verts[1]) < int(b.m_verts[1])); } else { return (int(a.m_verts[0]) < int(b.m_verts[0])); } } }; }; #endif